Tornado Dance outclasses Spiral Dance on any four-legged monster with two weak spots (Polavohra, Gainozeros, Ubakrada, Grass Assassin...). Better damage, and those monsters can cancel even Spiral Dance very easily.
Absolute Dance is better (and best) in any situation that you would not get canceled.
Absolute Dance is also by far the most powerful move a Fighgunner has -> kills bosses fastest.
Absolute Dance = Absolute Fail.
Tornado Dance = Dizzyness
Spiral Dance = Cocaine Adict
Gravity Dance = Defies Failure
All around Absolute Fail =]
Anything that can cancel Spiral Dance has no problem swatting you out of Tornado Dance either, so that comparison is null. That said Spiral Dance offers far better control than Tornado on non-boss enemies and is safe enough to use even on smaller creatures. The damage difference is negligible to anyone who isn't having an orgasm over their DPS.
Absolute Dance is probably the best double saber PA on bosses, but at the moment I personally prefer Cross Hurricane.
the only quadruped monsters that has a chance of taking you out of spiral wnen you're using it properly are kamatose and carriguines. kamatose because their "dambarta" attack is a coounter attack like the bil de vears spin. and that will swat you out of the combo between stage 1 and 2. carriguines because they dont topple and they dont stagger well. I kill gaino's and grass assassins with spiral all the time with no interruptions.
Tornado is useful on Kamatose though and can be used on Gainos in the same way. the cool down and start up on Tornado leave something to be desired...I'll probably think better of this PA when we get fighmaster.
Anyway even if absolute dance does more per hit...it doesn't hit enough for it to matter and it's very slow.
99% of the time, just stick with spiral. if you're fighing thing that you don't want to kick around...switch weapons cause there are way better weapon/PA combos for that.
Wrong, wrong and wrong. Come back when you know what you're talking about.
Do you even play PSU?
Ubakrada is BY FAR the most heavy canceler in the game. Drua Gohra is also very rough (almost same AI).
Then comes Grass Assassin, who can still attack you despite the knockback you use on it, has a 300 degree radius on its attacks and turns around way too fast to hope attacking if from behind.
Then Polavohra (immune to knockback) and its 360 degree stomp.
Only them come Kamatoze, Carriguine and Gainozeros.
Ubakrada completely ignore your knockback moves and will hit you out of Spiral Dance, unless you attack exactly from behind (they can turn well over 90 degrees to the left or right during their attacks), which can be a pain considering Ubakrada is one of those monsters who think it's a good idea to run in any direction in the room except towards you -- which is another reason Tornado Dance is better, you keep damaging it even if it decides to run away.
This confirms you do not even possess the PA.Anyway even if absolute dance does more per hit...it doesn't hit enough for it to matter and it's very slow.
Absolute Dance deals much more damage than Tornado or Spiral Dance, a lot more. It's not a good idea to use it in these situations, but the difference is huge.
Absolute Dance is not slow once you realise you must never use the last part (a bit like Dus Majarra)
Spiral is 145x6 + 300x4 + 350x6 = 4170
Absolute is 430x3 + 300x12 = 4890
Both take about the same time.
Last edited by Hrith; Jun 4, 2008 at 05:52 PM.
So...
You are saying
Grass Assassin's> Carri?
With your random numbers? o.o
''Polavohra (immune to knockback) ''
Unless you are talking about them being ''BLOWN AWAY'' Sure
But THEY DO GET KNOCKED BACK lol
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