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Thread: 'Spiral Dance"

  1. #21
    Keeper of Precepts Hrith's Avatar
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    Quote Originally Posted by panzer_unit View Post
    Yeah, you should always go by the maximum amount of damage a PA does instead of how quickly you can kill a couple enemies and get moving again.
    Absolute Dance is a lot more powerful, end of story, keep your whining to yourself.

  2. #22
    This poster delivers Sekani's Avatar
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    Spiral Dance is the best overall double saber PA. Gravity Dance really isn't that useful anymore, there aren't enough situations where Tornado Dance or Absolute Dance really shine as superior alternatives in my opinion.

  3. #23

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    Quote Originally Posted by ashley50 View Post
    Best All-Around Double Saber PA...
    agreed. Gravity used to be the best until Just attack came out for spril o_O
    Peter Griffen
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  4. #24
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    Quote Originally Posted by Sekani View Post
    Spiral Dance is the best overall double saber PA. Gravity Dance really isn't that useful anymore, there aren't enough situations where Tornado Dance or Absolute Dance really shine as superior alternatives in my opinion.
    Tornado Dance outclasses Spiral Dance on any four-legged monster with two weak spots (Polavohra, Gainozeros, Ubakrada, Grass Assassin...). Better damage, and those monsters can cancel even Spiral Dance very easily.

    Absolute Dance is better (and best) in any situation that you would not get canceled.
    Absolute Dance is also by far the most powerful move a Fighgunner has -> kills bosses fastest.

  5. #25

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    Absolute Dance = Absolute Fail.
    Tornado Dance = Dizzyness
    Spiral Dance = Cocaine Adict
    Gravity Dance = Defies Failure

    All around Absolute Fail =]

  6. #26

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    Quote Originally Posted by desturel View Post
    Too lazy to delete the post, so I'll just modify the first comment.

    Spiral Dance at level 40 is:
    First part: 145% attack hitting two spots three times
    Second part: 300% attack hitting two spots two times
    Third part: 350% attack hitting two spots three times

    The total damage would be 4170
    145*2*3 + 300*2*2 + 350*2*3
    or
    870 + 1200 + 2100

    Gravity Dance at level 40 is:
    First Part: 140% attack hitting two spots four times
    Second Part: 190% attack hitting three spots two times
    Third Part: 480% attack hitting three spots one time

    Total damage would be 3700
    140*2*4 + 190*3*2 + 480*3
    or
    1120 + 1140 + 1440

    I find Spiral Dance more practical in most situations. Spiral Dance takes about 5 second to complete without just attack and about 7 seconds to complete with just attack. Which is about identical to Gravity. The main difference is that Spiral doesn't have as long of a pause between the second and third part.

    Of course this is just the opinion of someone who only played figh long enough to level spiral to 40, and Absolute and gravity to 31. (basically just power leveled the PAs to 31 then switched classes.) Spiral is the only one I use normally when I play figh so I can't say what a person who plays it as their main class has to say about it.
    Do you have stats like this for Absolute Dance? I am curious.

  7. #27
    This poster delivers Sekani's Avatar
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    Quote Originally Posted by Hrith View Post
    Tornado Dance outclasses Spiral Dance on any four-legged monster with two weak spots (Polavohra, Gainozeros, Ubakrada, Grass Assassin...). Better damage, and those monsters can cancel even Spiral Dance very easily.

    Absolute Dance is better (and best) in any situation that you would not get canceled.
    Absolute Dance is also by far the most powerful move a Fighgunner has -> kills bosses fastest.
    Anything that can cancel Spiral Dance has no problem swatting you out of Tornado Dance either, so that comparison is null. That said Spiral Dance offers far better control than Tornado on non-boss enemies and is safe enough to use even on smaller creatures. The damage difference is negligible to anyone who isn't having an orgasm over their DPS.

    Absolute Dance is probably the best double saber PA on bosses, but at the moment I personally prefer Cross Hurricane.

  8. #28

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    the only quadruped monsters that has a chance of taking you out of spiral wnen you're using it properly are kamatose and carriguines. kamatose because their "dambarta" attack is a coounter attack like the bil de vears spin. and that will swat you out of the combo between stage 1 and 2. carriguines because they dont topple and they dont stagger well. I kill gaino's and grass assassins with spiral all the time with no interruptions.

    Tornado is useful on Kamatose though and can be used on Gainos in the same way. the cool down and start up on Tornado leave something to be desired...I'll probably think better of this PA when we get fighmaster.

    Anyway even if absolute dance does more per hit...it doesn't hit enough for it to matter and it's very slow.

    99% of the time, just stick with spiral. if you're fighing thing that you don't want to kick around...switch weapons cause there are way better weapon/PA combos for that.

  9. #29
    Keeper of Precepts Hrith's Avatar
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    Quote Originally Posted by Sekani View Post
    Anything that can cancel Spiral Dance has no problem swatting you out of Tornado Dance either, so that comparison is null. That said Spiral Dance offers far better control than Tornado on non-boss enemies and is safe enough to use even on smaller creatures. The damage difference is negligible to anyone who isn't having an orgasm over their DPS.
    Wrong, wrong and wrong. Come back when you know what you're talking about.

    Quote Originally Posted by NIloklives View Post
    the only quadruped monsters that has a chance of taking you out of spiral wnen you're using it properly are kamatose and carriguines.
    Do you even play PSU?
    Ubakrada is BY FAR the most heavy canceler in the game. Drua Gohra is also very rough (almost same AI).
    Then comes Grass Assassin, who can still attack you despite the knockback you use on it, has a 300 degree radius on its attacks and turns around way too fast to hope attacking if from behind.
    Then Polavohra (immune to knockback) and its 360 degree stomp.
    Only them come Kamatoze, Carriguine and Gainozeros.

    Ubakrada completely ignore your knockback moves and will hit you out of Spiral Dance, unless you attack exactly from behind (they can turn well over 90 degrees to the left or right during their attacks), which can be a pain considering Ubakrada is one of those monsters who think it's a good idea to run in any direction in the room except towards you -- which is another reason Tornado Dance is better, you keep damaging it even if it decides to run away.

    Anyway even if absolute dance does more per hit...it doesn't hit enough for it to matter and it's very slow.
    This confirms you do not even possess the PA.
    Absolute Dance deals much more damage than Tornado or Spiral Dance, a lot more. It's not a good idea to use it in these situations, but the difference is huge.
    Absolute Dance is not slow once you realise you must never use the last part (a bit like Dus Majarra)

    Spiral is 145x6 + 300x4 + 350x6 = 4170
    Absolute is 430x3 + 300x12 = 4890

    Both take about the same time.
    Last edited by Hrith; Jun 4, 2008 at 05:52 PM.

  10. #30

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    So...

    You are saying

    Grass Assassin's> Carri?

    With your random numbers? o.o

    ''Polavohra (immune to knockback) ''

    Unless you are talking about them being ''BLOWN AWAY'' Sure

    But THEY DO GET KNOCKED BACK lol
    Last edited by Alastor_Haven; Jun 4, 2008 at 06:32 PM.

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