Originally Posted by
Sekani
OK, so we've apparently established all the reasons that PSU is not living up to its potential. Let me just run this by as a mini-review and make sure I understand it all...
1. Sega's upper management decided to rush the release date and we ended up with an unfinished product. In addition, it was severely underpromoted outside of Japan.
2. The hardware limitations of the PS2 (no supported hard drive) prevent the game from receiving proper updates. (The Wii has no hard drive worth mentioning, and you still can't save directly to the SD card on that system.)
3. The PC and 360 versions are bad ports of the PS2 version, again probably from the rush job. In addition, the hard drives on either system are underutilized to prevent alienating the PS2 userbase in Japan.
4. Since the 360 version was an afterthought, Sega did not take the steps necessary to link all of the servers together, or possibly they just didn't have enough political clout to make it happen.
5. The entire PSU project to this date is underfunded and undermanaged, since Sega and Sonic Team appear to be focusing more on other projects.
6. People cry when they can't afford new technology.
It would be a nice "what if" to wonder what would have happened if the PS2 version had never been announced and the game had an extra three-to-six months of development time and a bit more hype.
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