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Thread: No free roam.

  1. #11

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    Monster Hunter Freedom 2 introduced a similar change... it's got nothing to do with PSO, this is one place the developer can save play-time and more importantly battery life for actual gameplay.
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  2. #12
    Former Guardian Ken_Silver's Avatar
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    The bigger lobbies suited an Online RPG game, but they only take up space on PS:P.

    They are needed in AOTI but not in PS:P.

    Make use of what you need and don't need. Thank Alpha Systems for that.
    Real Heroes do not fight wars. They are born to prevent them.

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    Kenneth Silver - Male - Human - Former Guardian... for now.

  3. #13
    Ancient PSO Foggey Zarode's Avatar
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    Ah


    Ga

    Ubwaaaaaaaaa.



    It was for the best. Did you want the demo to be 1gig+?

  4. #14
    †-Helping Hands-† H3Av3NS PUNISH3R's Avatar
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    Quote Originally Posted by Zarode View Post
    Ah


    Ga

    Ubwaaaaaaaaa.



    It was for the best. Did you want the demo to be 1gig+?
    The real game will not also have you traversing planets on foot either... -_-

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  5. #15

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    Quote Originally Posted by Fry_Heit View Post
    Yeah, right, but still you get the idea. In PSO you don't have to walk during hours to find the mission you want to do and all. Here PS:P is like PSO in the sense that you have all the missions available at a few counters and not scattered around 3 giant planets. You don't have to look for millions of ingredients to try your luck at synth an item, now you just find it, that kind of things.
    i could be wrong, but im pretty sure when the game comes out your still gonna be running from planet to planet.
    however i think that it will load a lot faster and you wont actually be Running

    besides even in PSO-offline, i still preferred the running around towns.
    im sure they ddi it this way though to save space on the psp for missions
    (look at me talk like i know wtf im talking about even though im only guessing ;o)

  6. #16

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    This system is the "final" system.. it's been announced several times... check the PSP thread by EspioKaos, all the info is in there. =P

    Tales of the World: Radiant Mythology (Also by AlfaSystem) uses this way of getting around, so yeah~
    Feel free to add me to msn to talk about PSU/etc.~

  7. #17

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    Quote Originally Posted by blyr View Post
    Tales of the World: Radiant Mythology (Also by AlfaSystem) uses this way of getting around, so yeah~

    i was actually thinking about that as i posted that post =P

  8. #18
    Ancient PSO Foggey Zarode's Avatar
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    Quote Originally Posted by H3Av3NS PUNISH3R View Post
    The real game will not also have you traversing planets on foot either... -_-
    Crying over milk, man. :|

    At least this game stays true for the most part, in the parts where it needs to count.

  9. #19
    Battle Fiend Kizeragi's Avatar
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    Quote Originally Posted by Zarode View Post
    Crying over milk, man. :|

    At least this game stays true for the most part, in the parts where it needs to count.
    Exactly, AFK in lobbies is fun but that can stay on a true online game. They got everything right I think.
    Waiting for Phantasy Star Online 2.~

  10. #20

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    Companies don't spend that kind of time and resources to rewrite how the game is played just for a demo. Use your head.

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