This topic has actually sparked my curiosity, so I think I’ll do a rough estimate on the order of advantage that a Masterforce would have over a Fortetecher in tech damage. So, for the first analysis, let’s consider the maximum advantage of level 50 techs over level 40 techs, excluding element. I’ll consider 3 cases: Regrants (which is the maximum advantage of the hold-techs), Gibarta (which is the maximum advantage of normal techs), and Rabarta (which is the maximum advantage of the Ra-series, which gains an extra hit).
So, Regrants has 1.25x multiplier, Gibarta has a 1.13x multiplier (1.246x after 10% speed bonus), and Rabarta has a 1.32x multiplier (1.456x after 10% speed bonus). These are the advantage of 50 over 40 in raw TP multiplier.
Now, I personally don’t believe that the element grows after 40 and I expect it to cap at 50%. At this point, I am assuming there is no data to support any sort of element growth after 40 nor any to refute it. So, using estimated 30% elemental nerf reduction, I’ll say 60% is really about 40% and 50% is really about 35. I say 40 because it is very likely that the reduction increases at higher element, but I’m not up-to-date on all the elemental calculations, so correct me if I’m wrong.
If the element increases, Masterforce has an additional 1.037 multiplier advantage over Fortetecher.
Now there’s the class multipliers. Here Masterforce has a clear disadvantage. As Newman, you’re looking at an overall 0.868x multiplier disadvantage as Masterforce. As anything else, it’s a .894x disadvantage. This disadvantage can be cut by using stronger equipment, of course. This especially favors Madoogs and Rods (because Rods add so much and Fortetecher has an A rank Madoog cap). At best, we’re looking at Wands cutting the deviation by about 1/3 (if you’re a Cast).
So, from this, I’d say the absolute maximum advantage a Masterforce can have over a Fortetecher is around 35% more damage/time. This is assuming you’re getting 5 targets in each of your Rabartas. A more conservative estimate would say something like an overall 10% output increase (assuming you’re Newman, you’re getting the same number of targets per hit, and there is no element growth after 40). You might be able to get it to more like a 16% increase as a Cast with a 10/10 Psychowand. Note that this does not take buff levels into consideration.
All data on growth rates was taken from the JP Wiki, of course.
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