For a force
-_-
FOmar, FOmarl, FOnewm or FOnewearl?
You'll want to make sure you're the right section ID to get Sato.
Unfortunately, I don't remember why I originally asked which class it's for.
Oh, well. Just don't put any defense on it.
Sato's a great pick for a force or a fleshy ranger or a HUnewearl. It gives invincibility around the board which is pretty nice once in a while. The classes really don't need the pumps that most of the other rare mags offer, because they can take care of pumps themselves. Casts and HUmars, however are most benefited by the 6 rare mags that offer pumps at boss fights and bar fills. Those mags offer maximum pumps, thus maximum damage, in single player.
Making mags isn't really tough. You just need to pay attention, and basically follow a set of rules. Also, if you have a ranger with the right ID, you can start ALL your mags in the same place (to ensure optimal blasts).
Just some OCD-ish detail oriented behavior on my part, but it helps get the most bang for your... uh...
photon... bullet...?
Last edited by Nisoth; Aug 18, 2008 at 01:22 AM.
I just have one more question What if I manage to make a sato will it stay that way for good? Even if I give it to another force character?
Before Evil can be Destroyed it must be found.
Once a mag becomes rare, it does not evolve anymore. So yes, once it becomes Sato, it will stay Sato.
Sweet Thanks again
Before Evil can be Destroyed it must be found.
Well guys thanks for all your advice and Tips I finally have my Sato and Thought I would personaly thank you all
Before Evil can be Destroyed it must be found.
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