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  1. #1

    Default har/quick vs har/smart

    which of these is the better would you recon har quick or har smart

    both of them reduce casting time by two thirds. har quick reduces tech by 100 and har smart takes away30% of your spells range.

  2. #2

    Default

    Quote Originally Posted by fay View Post
    which of these is the better would you recon har quick or har smart

    both of them reduce casting time by two thirds. har quick reduces tech by 100 and har smart takes away30% of your spells range.
    I rather take a 100 tech loss, then losing range.
    So stick with Har / Quick.
    [PSO2] Darkante: Cast HU-44/RA-43/FI-42/GU-30
    Astral Storm: Newman F HU-35
    [PSP2:I]
    RB3 - Dark Knight "Ante" : Cast M Lv 200/ JLv Hu50/Ra50/F30/Va46
    RB3 - Crimson Sky: Beast F Lv 174/ JLv Hu34/Ra18/Fo1/Va50
    RB0 - Zone Dynamite: Beast M Lv 76/ JLv Hu0/Ra7/Fo0/Va0

  3. #3

    Default

    Har / Smart decreases the range of your techs by a significant amount. So significant, Har / Quick remains a better unit.

    With Har / Smart, techs will basically have the following range:
    If the tech is 31+ -> range decreased to that of the 21+ tech.
    If the tech is 21+ -> range is decreased to that of the 11+ tech.
    If the tech is 11+ -> range is decreased to that of the 1+ tech.

    It's not perfectly accurate but it does give you an idea.

  4. #4
    have a nice Cracka_J's Avatar
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    Default

    I would recommend trying both units first, before determining which is the "better" unit.

    It's basically range loss vs offensive damage loss, something so trivial that it's ok to decide based on which one better fits your playstyle. According to a friend that landed the unit over the weekend, the range difference IS NOT that bad to incorporate into your gameplay. However, personally, I do not want my tech's abilities to be hindered by a unit, so I won't be switching to it.

    For MF though...I'll be torn between using that har/quick or acquiring a red / force for maximum output. I think that may be a larger issue for future MF's in the coming months...

  5. #5

    Default

    haru smart is better. if you are in a situation where you need range, switch to lumira/spread.
    Quit PSO2

  6. #6

    Default

    Go with Har/Quick, what good is a Ra-tech if you lose a bunch of range?

    In a lot of the newer missions with level 160-170 enemies, you really want to keep your distance. And unless you're a hardcore super-paranoid elitist, a high-level fT, AT, or GT is not going to even notice a -100 TP hit. I'll take a *barely* noticeable stat hit over being one-shotted by a buffed level 170 Shinowa Hidoki.

  7. #7

    Default

    Quote Originally Posted by Typheros View Post
    Go with Har/Quick, what good is a Ra-tech if you lose a bunch of range?

    In a lot of the newer missions with level 160-170 enemies, you really want to keep your distance. And unless you're a hardcore super-paranoid elitist, a high-level fT, AT, or GT is not going to even notice a -100 TP hit. I'll take a *barely* noticeable stat hit over being one-shotted by a buffed level 170 Shinowa Hidoki.
    Agreed
    [PSO2] Darkante: Cast HU-44/RA-43/FI-42/GU-30
    Astral Storm: Newman F HU-35
    [PSP2:I]
    RB3 - Dark Knight "Ante" : Cast M Lv 200/ JLv Hu50/Ra50/F30/Va46
    RB3 - Crimson Sky: Beast F Lv 174/ JLv Hu34/Ra18/Fo1/Va50
    RB0 - Zone Dynamite: Beast M Lv 76/ JLv Hu0/Ra7/Fo0/Va0

  8. #8

    Default

    Smart for MF, quick for FT until you go MF, doesn't matter for the rest since they have garbage tech damage and much better alternatives.

    Range reduction is insignificant on simple unless you snipe from ridiculously far away...

    Range reduction on Ra hurts FT because they need to start nuking as far as possible because mobs will eventually reach them. With MF mobs will be permaflinched so whether you start at 100meters or 25meters, the mobs won't get you so who cares. Also only the distance the tech travels forward is reduced, the range of the AE stays the same.

    Nos with smart...lol I can hit De Rolei at max distance with nos so whatever.

    Rest of techs do not suffer reduced range.

    Also red/force sucks on MF, don't even bother.

  9. #9

    Default

    Wait, so Smart affect Noszonde? Cause I thought that had infinite range almost.

    Also, it's even possible to permaflinch some enemies even as FT, I assume it's going to be a lot easier on MF!
    Tekki || F Newman Lv102|| fT 10
    Tekershee || F Cast Lv298|| fF 10 fG 10 GT 10 aF 10

    http://www.youtube.com/profile?user=Tekershee

  10. #10

    Default

    It doesn't really matter if Nos is affected by it or not.

    Also, Har / Smart for MF, Har / Quick for fT.

    @Inazuma
    I'm curious since it sounds interesting about using Lumira / Spread in certain situations. Mind giving a few examples?

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