The following question is nearly pointless, as it's a minor nitpick. However, it's something I see mentioned quite often, and I don't quite understand the reasoning behind it.
If handgun outdamages bow even on higher-DFP stuff, wouldn't the DFP-ignoring "advantage" be a moot point? It seems like people mention that as a way to give Bow extra points, when the actual effect it has in the game at this point in development is nearly useless. Most often comes up in Rifle vs Bow discussions (which most don't seem to realize only applies to GT anyway >_>)
DFP scales horribly in the game, from what I've tested. Level 40 Zalure adds around 20-30 damage to most enemies. So in the damage calculation, a bow would be adding about 90-130 damage per shot if compared to a weapon with identical ATP, rate of fire, elemental percentage and ATP mod (very rough calculation for the purpose of comparison). Of course, since such a weapon doesn't exist, it's kind of pointless (from a practical standpoint) to look at the DFP ignoring properties of a bow as a separate advantage.
Especially since, in the rare cases where the DFP-ignoring could possibly make them outdamage Handguns on something both can hit (Dragons if you aren't aiming at weak points), you'd be better off using a Grenade anyway. The rate of fire on bows absolutely kills them.
If you're using a bow, by default, you're getting the DFP-ignoring properties calculated into the mediocre DPS that gets beat by a Handgun. And if you're using a bow, by default, you're passing up using something else that'd probably be more useful. Your choice in the end, of course. But if you're asking, you may want more advice than just "pick which one you like".
The only things bows are good for are a bit of extra range (when compared to a Handgun) and looking cool ;_;. Since if you can't hit something with one option, it doesn't matter that the option could theoretically be better.
I'd suggest giving high priority to leveling your Laser bullets, and picking up a bow bullet or two for the very rare cases that you can't hit a boss with melee, grenades or handgun.
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