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  1. #1

    Default Which of PSO's negative aspects are in PSZ?

    Don't get me wrong, I love PSO, but it has it's share of problems and I'm hoping some of these problems are fixed in PSZ.

    Damage Cancel. Has it returned?

    Technique damage. Is it more balanced than PSO? Is a tech nuking force a good idea this time around?

    Meseta. Does it have any value? Or is it still worthless for trades between players?

    Does PSZ have FSOD? What happens if you're playing online and the game shuts down without saving properly? Do you lose all of your unequipped items like in the console versions of PSO?

    I know there are more but I can't remember them right now. It's been a while since I last played PSO.

  2. #2

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    Meseta act exactly like they did in PSO, which I love. Photon drops act as a second currency in the underground shop, but even those are quite easy to come by just by playing the game normally. Seems like rares will once again be what it's all about - just how it should be!

    I'll say one thing about techs. To cast a RA tech you now charge a normal tech. It is a very slow business and my feeling so far is that for this reason alone a nuker might not be a sensible option. It is still early days, though, and I haven't raised a FO very far yet, so maybe I'm wrong.

    Even though lots of people get disconnected, I haven't heard of any cases of FSOD so far. It doesn't seem like it will be an issue at all.
    Last edited by Callous; Jan 4, 2009 at 05:07 PM.

  3. #3

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    Since your character data is stored entirely on your cart, there's really no chance of an FSOD like problem -- worst case you revert to your last save (unless you power off while saving and corrupt everything, but that's universal to all games.)

    Maybe I'm the only one who cares about it much, but the clipping is still fairly bad--i.e. the wall deflection when moving around is still poor.

    #1 misfeature from PSO is the game is easily hacked. Not sure how common it is, but there are some cheats available that I'll probably be complaining about forever.
    post_count++;

  4. #4

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    techs are more balanced, u can spam them if your not worried about eating at fluids, or you can melee with ur fo wep since fo weps melee damage is based of mind.

    the loosing all ur weps like that was only a dreamcast prob i think, anyway it dosnt happen on ps0

  5. #5
    [゚д゚] < ナカソネティーチャー Mike's Avatar
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    Quote Originally Posted by Ultie View Post
    the loosing all ur weps like that was only a dreamcast prob i think, anyway it dosnt happen on ps0
    I wouldn't call that a problem.

  6. #6

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    Quote Originally Posted by Nowhere View Post
    Since your character data is stored entirely on your cart, there's really no chance of an FSOD like problem
    Actually, the fact that character data was stored locally is EXACTLY why FSOD would happen in the first place. Correct me if I'm wrong, but I think that losing your items when you don't save and quit properly was not a bug at all, but something that Sonic Team put into the game on purpose. Think about it; if it just reverted back to your old save like a single player game, you could give an item to a friend, quit without saving, and load up your old save that still has the item. Then both you and your friend would have the item. Every version of PSO except for Blue Burst has FSOD, and the only reason BB doesn't have FSOD is because it has server side saving. This is why I'm worried that PSZ will have FSOD as well, since your character data is stored on your cart.

    Of course, it's not just a frozen game that I worried about. I had to re-hunt my yasimkov 9000m and spread needle on GC several times due to power outages. Made me afraid to play the game when the weather was bad, which is exactly when I WANT to play videogames. At least I won't have to worry about power failures in PSZ.

  7. #7

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    Lvls are flat, I've notice this later on as playing it after like 2 lvls. Because you will not notice it at first much due to the lots of scenery. And Mag lvl and Max char lvl was cut in half. that is all I got...
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  8. #8

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    Quote Originally Posted by jmanx View Post
    Lvls are flat, I've notice this later on as playing it after like 2 lvls. Because you will not notice it at first much due to the lots of scenery. And Mag lvl and Max char lvl was cut in half. that is all I got...
    errrmm, you misread the title of this topic

  9. #9
    Ancient PSO Foggey Zarode's Avatar
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    Quote Originally Posted by Phaze37 View Post
    Damage Cancel. Has it returned?
    I've played enough online to say it hasn't returned.

    Technique damage. Is it more balanced than PSO? Is a tech nuking force a good idea this time around?
    Playing a FOnewm main on my cart, tech damage certainly is strong. Sometimes broken.

    Also, to the guy who said Gi tech charging is slow, you get slots to counter that.

    Meseta. Does it have any value? Or is it still worthless for trades between players?
    No value. It's between PDs and actual Rares. You won't trade very often though, considering there is no such thing as a SID now.

    Does PSZ have FSOD? What happens if you're playing online and the game shuts down without saving properly?
    I had nothing like that happen to me. Closest I got to that was I was joining in a friend's match with some PSOW people, and we disconnected. It wiped them from my list. It was right after the JP release, so the servers were probably full to burst.

    Do you lose all of your unequipped items like in the console versions of PSO?
    Jesus Christ no, I am so freakin glad they took out that retarded rule out of any version of PSO beyond GC.

    It's enjoyable, and I have a feeling they are going to pull a 2nd Freedom on us (totally new game that acts like an expansion). I guess the problem would be transferring data, but I think a save transfer with a middle man approach would work.

  10. #10

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    A problem I think that's returned is lack of buttons.
    I was struggling with PSOBB and that had the extra keys 0-9 lol...
    Though the charging does cut down on buttons needed a bit.
    I'm still yet to work out what to do with my FOney at higher levels - SDJZ would use 4 of my 6 button slots...
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