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  1. #31

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    what about the certain time and what time you complete the mission in.
    anything is possible >_<
    insert name here.: level 107 (gunmaster)
    ^my favorite char^
    Nappa: vegeta what does the scouter say of his power level?!
    Vegeta: its OVER 9000!!!
    Nappa: WHAT 9000?!?
    Vegeta: yeah just like "insert name here" hits!

  2. #32

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    Actually, random numbers (to match the charts) are generated with a reference. This reference has to be ever changing to create randomness. So a good reference would be time and that's actually the one most commonly used in the world of software development so there are very good chances Sega used it too.

  3. #33

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    Yeah, it's really funny to hear some of these things. The other day I was in a B shaft group. Someone kept yelling at people for using photon arts. They claimed you get better drops if you don't use them.

    First of all, nothing will drop on a B run. Second, that is pretty silly to think that.

    Anyways, if the OP got 3 items from the same 3 maps, it was just coincidence.

  4. #34

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    I agree on the time, definitely could play a part. I doubt the hour, but seconds or minutes.

    My friend actually mentioned something about time and synthing. He put 2 weapons in and took them out at the exact same time. Both were 38%. Major coincednce, or not?

  5. #35
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    Quote Originally Posted by kejen View Post
    I agree on the time, definitely could play a part. I doubt the hour, but seconds or minutes.

    My friend actually mentioned something about time and synthing. He put 2 weapons in and took them out at the exact same time. Both were 38%. Major coincednce, or not?
    I don't know man. I'd have to lean on personal luck to be honest. I've ran Sleeping Warriors, and Unsafe Pasage S2 too many times to count, and haven't seen one damn Psycho Wand, Agito Repca, Gaozoran Rod, or Crea Doubles board drop. Luck needs to start swinging my way.

    "There will never be a best. The newer generations always have something different to offer than the older. To claim someone to be the best is unfair to the rest of the people who work hard to excel."

  6. #36

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    I suppose it's possible that it's not truly random, in the cryptographic sense. People debate all night about whether a deterministic machine (digital computer) could ever really produce random numbers. That's why it's called pseuorandom.

    If they use the server's clock as a random seed, then there is a chance that certain times are more 'lucky' than others. There are some innovative solutions to that problem, though.
    =Smidge=

  7. #37

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    Developers can use more than one factor to create random numbers.

    I've been thinking hard about what ever-changing numbers they could use and I think it could be things like total damage dealt by the team either during the mission or during the whole time it hasn't changed.

    And they also could use your Photon Fortune to factor the Random Number Generator's results.

  8. #38
    have a nice Cracka_J's Avatar
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    Arada, I'm not flaming you, I just want your input since you're going about this in a much more logical sense, and making an actual TOPIC out of the TOPIC. So I applaud you for that because this thread was in the gutter.

    That being said, I've done somewhere in the range of 5000+ sw s2 runs. I've netted 16 pwand boards in my ventures (averages around 312 runs per board if you divide the straight numbers). With each of the drops, they have all been from different locations, different spawns on the map, with different times on the clock for each drop (albiet I have no actual "seconds" info). After what I've seen, I have a very hard time calling they system anything but random.

    Now I get what your saying about the drops being binded to certain factors like time, which makes sense. And I know how most "random" number generators can actually follow some patterns when they are broken down. But these drop theories, in my experience, hold as much validity as the people who have claimed to have those "casino gimmicks". There may very well be some underlying time based way to tell what is going to drop, and when, but it seems like it would require to do much more thinking and math work then just breaking down certain spawns/maps as the OP said.

    With the OP's theory, I could just as easily pin the drops I'm finding on the clothes set I was wearing at the times, and say the particular clothes set increases the rate at I find the items. Who could disprove me? I'm just saying sometimes when people get "lucky" events, they pin it on superstitious things that have absolutely nothing to do with what made the "lucky" event happen. We all knows this happens ALOT irl also *cough* bingo halls *cough*.

    Besides, I'd much rather just play the game and enjoy it, rather then spending countless hours documenting how random drop generation works (one that I can't even see the code for), and actually figuring out a way to accurately apply it in-game. It just DOESN'T seem worth the effort when I can just spam and find whatever I'm looking for in the same (or less) amount of time.

  9. #39

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    Yeah, I know how you feel. I play the game to have fun but, you know, sometimes people like One2, claiming whatever bullshit they can make me want to have actual clear answers and to be able to prove them wrong.

    Just a little note, I never said drops were based on time, I just said that, as Smidge204, pointed, randomness never truly exists in computers. Everything comes from somewhere and generating numbers (in sequence or randomly) is no exception.

    What I'm saying is that time is an ever-chaning value (base value in modern computers is nanoseconds) and that the random numbers come out of this value but not in a sequencial way.

    I'll give you an exemple, say that time X at the moment the random number is generated is: 0901151234432112342415

    -> Yes that's a time value for a computer.

    And you want a random number between 0 and 99.

    The random rule could be just about anything. It can simply do "X²" and take the last 2 digit or "X multiplied by total damage made by the team" and take the last 2 digits.
    Since factors for the operation are changing all the time, the results vary all the time and so the number generated is "random" as in "not predictable because I can't count faster than the computer".

    So time and date of the drops don't matter at all, actually. And I hope I truly didn't imply that earlier

    Anyways, I'm not spending too much time figuring how the game works because it's closer to "good sense" and "stuff you learn when you're in a computer engineer school" than deep knowledge of the game where I hacked it all the way to watch what's happening.

    Don't worry, I'm enjoying the game

  10. #40
    have a nice Cracka_J's Avatar
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    Nah, I get you. Thanks for the bit more in-depth explanation also, it does seem like we're on the same page about the topic lol.

    I think the "not predictable because I can't count faster than the computer" is pretty dead on. Also, "not predictable/reproducible because I can't see what the computer is generating" seems to apply also.

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