Originally Posted by
KuroShinnen
You don't honestly think ST would go through the trouble of making a pattern drop rate, where a certain map type would be the only type or so to drop a rare item that is an area drop, such as psycho wand boards... You tell me how that would logically save space as apposed to have a static drop rate such as a random number between 0-1020, for binary purposed, and if the number is between say 1015 and 1020 the mob drops a PW board, and if it's say 950-1014 the mob drops a grinder base S.
And as for the post on random, ok, so maybe a computer cannot calculate a true random number, but they are random enough to not follow a pattern such as only dropping on certain spawns in this case. Say you were to use a computer generated dice. That's pretty random if you ask me. Hit the roll a 1000 times, and if one number comes out more than 100 times more or less than another, than I might consider saying a computer cannot generate "random" numbers.
Connect With Us