Can someone explain to me how the S&D and Resta boosts work for a FOmarl? Do they just double the range, or do they actually increase the effectiveness? Thanks.
Can someone explain to me how the S&D and Resta boosts work for a FOmarl? Do they just double the range, or do they actually increase the effectiveness? Thanks.
Just the range.
The merges give more range correct? If so, do you notice any effect on FOmarls? Just curious.
That is dissappointing.
Hey, it saves on # of casts and having to bunch up your teammates to get it all in in one go. If one of them blinks off in a room, just cast it and BAM! Everyone's good to go again.
I'm sure it isn't too big of a deal, and I am sure that FOmarls do just fine. It just seems like they kinda got the shaft as far as the forces go. Maybe I am missing something though.
Yeah, I felt the same way for a bit too, seeing as I maxed my MST at 1284 by level 123.
It's not so bad however, slap on a pair of mechs and you're good to go (something the Newman FO's can't be effective with).
Also for boss fights such as Falz, using a Foie Merge with a Club of Laconium yielded over 300 damage a pop.
Basically, if you pick a FOmarl, you gotta experiment with different play styles... a few of them work, others do not.
Well, I'll give her a try then.
I use her, and she works decently well
Yeah, I've used a Resta Merge on a FOmarl that had level 30 Resta and it looks awesome! Lines much like the ones you see when you fight with an Angry Fist come out from her body and the range is wider....2x sparklies eeeeeverywhere! *.*On 2003-02-08 15:52, Muku6 wrote:
The merges give more range correct? If so, do you notice any effect on FOmarls? Just curious.
Mucho fun!
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