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Thread: 40% weapons

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  1. #1

    Default 40% weapons

    Why does it seem that mostly 95% of the high percentage weapons I've seen are either 42% or 46%??? Why isn't there more of a variety in percentage?
    Last edited by Chris28; May 16, 2009 at 12:20 PM.

  2. #2

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    Because you can only synth 42, 46 or 50 when it's above 38. There's no 40 or any other 40+ % available when synthing.

    Stuff like Desert Arms Shop or Dark Crystal seeker can give any % at 40+, though.

  3. #3

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    It used to be 44% only no 42% or 46% before the expansion

  4. #4

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    what's the thought process behind that?

  5. #5

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    Quote Originally Posted by Chris28 View Post
    what's the thought process behind that?
    Segac's the thought process. Nuff said. <_>;

    But yeah, I agree... a little more variation would've made things more interesting, imo... that, and having weapons drop made like they do in PSP instead of having to synth them all the time...

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    Part-Time Pervert pinkace's Avatar
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    Quote Originally Posted by Tetsaru View Post
    Segac's the thought process. Nuff said. <_>;

    But yeah, I agree... a little more variation would've made things more interesting, imo... that, and having weapons drop made like they do in PSP instead of having to synth them all the time...
    That's bull. Weapons drop all the time now. my best weapons and certainly those for sale in shops are mostly drops. So you have drops, item exchange at missions, and still able to synth. Sega gave you options. What is there to complain about?

    I think the fact that the attribute percentages are always even is a silly and insignificant thing to focus on.So why do the synths have those particular values? Probably to avoid some bug

  7. #7

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    Quote Originally Posted by pinkace View Post
    I think the fact that the attribute percentages are always even is a silly and insignificant thing to focus on.So why do the synths have those particular values? Probably to avoid some bug
    If that's the case, then that just reinforces the fact that the game was poorly coded... -_-

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    Part-Time Pervert pinkace's Avatar
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    Quote Originally Posted by Tetsaru View Post
    If that's the case, then that just reinforces the fact that the game was poorly coded... -_-
    Maybe, but you still have nothing to complain about, since it is patched. Hush.

  9. #9
    DIRTYBULL ThaiSoup's Avatar
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    Quote Originally Posted by pinkace View Post
    That's bull. Weapons drop all the time now. my best weapons and certainly those for sale in shops are mostly drops. So you have drops, item exchange at missions, and still able to synth. Sega gave you options. What is there to complain about?

    I think the fact that the attribute percentages are always even is a silly and insignificant thing to focus on.So why do the synths have those particular values? Probably to avoid some bug

    I hope you're not serious about this whole post. %s are literally everything in melee weaponary.

    (Lazy photoshop work)
    3% almost breaks the gap in these two weapons on the strongest hit the weapon can put out right now. So on other hits, its even less noticeable. And the same applies to a 50% Double Agitoc, and a 42% Double Agito. (Which is funny cause that Agitoc cost a whole like 5 mil, and the Agito would go for like 30+ most likely) You obviously never used many high weapons if your best weapons are premade drops, and you still think they way you do. Because any good fighter or a speed runner probably had a small laugh at your expense your post.


    Premade items are a joke, as they are all terrible %s. Sega didn't put that many other options then 42, 46 for the 40s, so deal with it. Go get lucky with a promoto if you want the inbetween percents. And the fact that high %s don't drop like candy in the PS:P version is more likely because there you don't have things like community beyond a group of friends (unless you xlink-kai etc) And cant even trade then anyways.
    Last edited by ThaiSoup; May 17, 2009 at 12:53 AM.

  10. #10
    Part-Time Pervert pinkace's Avatar
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    Quote Originally Posted by ThaiSoup View Post
    I hope you're not serious about this whole post. %s are literally everything in melee weaponary.
    What are you babbling about? Did your reading comprehension stats drop when you capped your character? I never said that 1 percent isn't important, I said that whether the attributes are odd or even is an insignificant issue. Why would you read this and understand that I meant a 42% weapon does the same damage as a 44% weapon? I was simply focusing on the odd/even argument!

    Quote Originally Posted by ThaiSoup View Post
    You obviously never used many high weapons if your best weapons are premade drops, and you still think they way you do. Because any good fighter or a speed runner probably had a small laugh at your expense your post.
    What I meant was I have found weapons with %40 and above. Yes, not S ranks, but as you should know being an uber super h4rdc0r3 player that knows it all, a good % A rank is better than a mediocre % S rank. My 50% ice buccaneer agrees. Hell last week I found a Tiga de Ragac with 42% ground. If I find this stuff with my shitty luck, you probably find much better stuff.


    Quote Originally Posted by ThaiSoup View Post
    Premade items are a joke, as they are all terrible %s. Sega didn't put that many other options then 42, 46 for the 40s, so deal with it.
    I guess I am lucky then

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