Page 1 of 3 123 LastLast
Results 1 to 10 of 27
  1. #1

    Default FT vs Masterforces? (Honestly...)

    TP (Based on Lvl 140 male newman, Lvl 20 *class*)
    Fortetecher-2491
    Masterforce-2162
    _________________________________
    Spell name: Fortetecher and Masterforce Damage (average)
    Level 40 spell-damage percent at spell level
    Level 50 spell-damage percent at spell level
    Percent difference of 10 spell levels
    _________________________________

    Foie: FT-6975 MF-6486
    Lv40-280
    Lv50-300
    20%

    Megid: FT-4359 MF-4000
    Lv40-175
    Lv50-185
    10%

    Dambarta: FT-3487 MF-3459
    Lv40-140
    Lv50-160
    20%

    Damdiga: FT-3737 MF-3675
    Lv40-150
    Lv50-170
    20%

    Noszonde: FT-4732 MF-4756
    Lv40-190
    Lv50-220
    30%

    Regrant: FT-2989 MF-3243
    Lv40-120
    Lv50-150
    30%

    As we can plainly see, unless the percent difference (in the 10 extra spell levels) is ~30%+ Fortetecher does more raw damage.
    Now 41+ Ra- spells hit one extra target, but so do the fortetechers Ra- spells anyways.
    Masterforces use more PP per spell, and higher level spells cost even more,
    and even with the very slight PP regeneration bonus, it is a far cry from the 20% less PP per cast the Fortetecher gets. VERY energy ineffecient.
    As for the spell casting bonus speed the Masterforce gets, it is completely decimated by a Fortetecher with a Har/Quick, as they have more TP to start with. Sure this takes up your head slot (and a possible TP bonus for the Masterforce to compensate with), but why even cast faster if you can't keep stocked on Photon charges (10 max omg...)
    Even with the Masterforces damage sometimes peaking over the Fortetechers in a very raw formula, it was done completely leaving out the +20% damage bonus from Rods that the Fortetechers get and the masterforces do not.

    With all this said as a masterforce you will get:
    Less Health
    Less ATP
    Less ATA
    Less TP (Wtf?)
    More DFP
    Less EVP (literally half)
    More MST
    Less END (-2)
    No bonus to Newmans, so no +3%
    +10 Damage spell levels, in exchange for -30 Support skill levels.
    and new spell effects/graphics (YAY!)

    I don't get it.
    I mean sure, your spells will look a little bit cooler,
    but by comparison Masterforces suck.(In my personal opinion)
    So why?
    Why play a Masterforce?

  2. #2

    Default

    Quote Originally Posted by EienRozen View Post
    it was done completely leaving out the +20% damage bonus from Rods that the Fortetechers get and the masterforces do not.
    Rod does 20% bonus damage.
    It's a weapon spec, not job spec.
    In term of DPS, MF > FT coz' of casting speed.

    thats all.
    the damage / pp loss ratio is less good, however.

    Actually, MF is pretty weak, as is FT, but FT can also have a role support.
    With the future update, MF will have a true role of DD.

    /topic.
    Baaaaw.

  3. #3

    Default

    Quote Originally Posted by Wolfette View Post
    Rod does 20% bonus damage.
    It's a weapon spec, not job spec.
    Uh ->http://psupedia.info/Fortetecher
    For fortetechers, they get an ADDITIONAL +20% for damage spells from rods.

  4. #4
    Professional Lurker Libram's Avatar
    Join Date
    Nov 2006
    Location
    Deltona
    Posts
    722

    Default

    Couple questions:

    1. Don't the quick units speed up Masterforce casting time as well?
    2. Isn't the 20% TECH boost for just rods as a weapon, not Fortetecher exclusive?

  5. #5

    Default

    Yes my masterforce with har quick is really fast. Why do I play MF? Well besides the speed (fav part) and the 41+ techs, I love the challenge and I like playing types that are often frowned upon.
    Our clan's blood will not stop forever
    If you wish, I would become a rose
    Our clan's blood is a lifetime lover
    Stay, choir of sorrow and pains

  6. #6

    Default

    Yea the quicks speed up Masterforce too, but at the cost of -100 TP, which they already have less of. (That was my main point there.)
    And I put in a link to psupedia that plainly states the %20 bonus to Rods is a seperate (possibly stackable?) bonus, different from the +12% bonus rods themselves get. Fortetecher only.

  7. #7
    Professional Lurker Libram's Avatar
    Join Date
    Nov 2006
    Location
    Deltona
    Posts
    722

    Default

    Har/Smart doesn't reduce PP, and since it gives a reduction in range you're less likely to overshoot a Ra TECH. With the insane range a MF gets with their Ras all you need to do is point it in a group's direction and hit everything, and as they're all flinching from the hit the MF can hit them again and not worry about the enemy suddenly breaking free.

    I'm a little suspect about that link. I remember for the longest time people made sure to put that Rods, not FTs, would get a boost to any TECH cast from that weapon.

  8. #8

    Default

    I could be wrong but I'm pretty sure that 20% rod bonus is talking about the rod power boost we got maybe a year ago. Rods didn't use to be that powerful and DPS-wise wands and tech mags were better so they gave all spells a 20% boost when cast with a rod. (Meaning force and masterforce would have it too)
    (360) If you have a Love Inferno that you're thinking of selling, PM me pleeeeeease.

  9. #9

    Default

    Quote Originally Posted by Libram View Post
    Har/Smart doesn't reduce PP, and since it gives a reduction in range you're less likely to overshoot a Ra TECH. With the insane range a MF gets with their Ras all you need to do is point it in a group's direction and hit everything, and as they're all flinching from the hit the MF can hit them again and not worry about the enemy suddenly breaking free.
    That is actually a good idea, I give you that. I was unaware of that item.
    Still, the damage output would be around the same as a Fortetecher with the same items.

    I'm a little suspect about that link. I remember for the longest time people made sure to put that Rods, not FTs, would get a boost to any TECH cast from that weapon.
    I noticed the difference myself, though I'm not sure they stack.

    Gotta sleep. Will reply to thread tomorrow.
    'Night.
    Last edited by Dhylec; Jun 19, 2009 at 11:38 AM. Reason: merge

  10. #10

    Default

    IMO you need to take advantage of MF's speed to get the most out of the class. That means using a Har / Smart (or Quick) and tech-mags as your primary weapon. Now that we can get weapon badges at Innocent Girl you can get a few Pushans if you don't have some already. Save your rods for the "hold techs" (Nos- & Dam- techs, mainly). Use your tech-mags for everything else.

    The level 50 techs, wider range, extra target, and casting speed are the main selling points of MF. You're right that their stats look worse on paper but I'm still killing enemies faster as a MF than I did as a FT.

    Sig art by Aussei ^_^

Similar Threads

  1. Wanna meet some honest UK players
    By BluBallz in forum Player Matchup
    Replies: 12
    Last Post: Mar 12, 2001, 10:17 AM
  2. Looking for a kind, honest soul...
    By Gureo in forum PSO General
    Replies: 6
    Last Post: Feb 24, 2001, 03:09 AM
  3. Looking for honest players!!!!
    By TommyWichita in forum PSO General
    Replies: 3
    Last Post: Feb 22, 2001, 08:29 PM
  4. Let me be honest... banning serial #
    By segagameplay in forum Cheaters (Closed)
    Replies: 0
    Last Post: Feb 20, 2001, 04:39 AM
  5. Lvl. 15 FOmarl looking for honest players...
    By Mystariana in forum PSO General
    Replies: 0
    Last Post: Feb 17, 2001, 10:07 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •