Let's skip 4 events and just catch up. I'm all for this.
Let's skip 4 events and just catch up. I'm all for this.
Honestly, part of me worries that the regional servers won't even be around by the time this stuff might otherwise have a chance of coming out here.
Of course, if the things that happened with PSOBB post-official-regional-demise can happen with PSU, the outlook is a little brighter.
Out of curiosity--what items won the design contest, particularly where female clothes/parts are concerned? Anything interesting, or just more moe moe/hooker/trendy crap we already have too much of?
This looks more promising and bigger than it actually will be. Just don't expect too much.
Thanks as always, though, Esp! (:
Last edited by Mysterious-G; Sep 30, 2009 at 09:47 AM.
PSP2 commemoration
* Closer to the game's December release date, a special mission will be released to commemorate PSP2 being released to the public.
* With this mission, you will be able to use the character download service just as you did with the original PSP to receive a unique item from the mission.
>> new NPC yay!
Technically, there are a fair amount of ver.1 missions to have the rewards redone for, but they might be doing more than that. Perhaps adding new enemies or changing their spawn patterns (like what they're doing with the missions being carried over to PSP2 from AOTI).
Something I just realized is that SonicTeam will be dropping support for ver.1 following today's maintenance. Only 11 hours left for ver.1 players to play unless they feel like upgrading. D: Not that I see that many white names around, but still.
S2 difficulty for rare maps? That's awesome.
Re-balancing V1 missions so their reward isn't absolute garbage(maybic)? Splendid.
More S3 free missions? Sounds good to me.
Beefing up 175+ mobs? Gib more of a challenge in my PSU? Hmmm I wonder how they'll fare in reality...
A brand new event type? We'll see when it gets here. Hoping its something different, and most of all fun.
The addition of PSZero items? Actually wasn't expecting that, but still haven't even played PS0 yet so don't know what to expect.
The addition of the contest winner's item designs? I'm really anxious to see how the weapons will look/work/and the stats of them. So...do male fleshies get a new outfit at all exclusive to them still since that other one was disqualified? >_<
Overall JP's long-term schedule looks pretty interesting on paper. Some of these things were long overdue IMO. However I fear not many people will be left playing on the Regional servers by the time it rolls around. >.>
Exactly.
Signature by Gama
Level 100 enemies in Valley of Carnage, Mine Defense, and Tunnel Recapture would be enough to put me back on Moatoob. I always liked the Valley route better than the desert route.
I wonder how popular Plains Overlord, Crimson Beast and Lab Recovery would become with updated AoTI levels and drops. We might see a return of the old hot spots (not that Plains Overlord has had much of a problem retaining people.)
Also when they say "re-balance level 175+ enemies" I wonder if they mean bringing back the old S2 enemy speed that was nerfed when AoTI came out or maybe reverting certain maps like Desert Goliath and Moonlight beast to their old "tons of Grinna Bete/Tengogh/Kamatoze" map variations.
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