It really depends on what you want to do. If you plan on spamming Techs, you're going to burn through fluids no matter which Force you use. Once you get to Hard mode, though, you'll be getting more money than you'll spend on fluids so you won't be wasting money.
I chose a FOmarl over a Fonewearl because I really like Slicers and a Fomarl has the highest Accuracy of all the Forces. I also like supporting the party with my Techniques so my Pallet looks like: Evasion, a Tech appropriate to the area I'm in (usually its Zonde), Normal Attack and my 2nd Pallet is: Shifta, Resta, Anti. In areas where Rolling won't help (as in many Boss battles) or I need an extra Technique, I'll swap out Evasion for Difluid (vs a Boss) or Jellen.
On Super Hard, I have a 99 Hit (and 1 Guard) Mag (that looks like Wings), carry 3 Master Swifts and my Compress PA as Units in my 4 slot Pizza Box ground to +99. I used 100 Mind Materials on her. At lv95, she still misses about 15% of the time but I'm willing to accept that. This setup gives her 475ATA, 604EVP, and 949MST.
In combat, its VERY situational. I tend to use my Slicer but if the room contains a Hunter Killer Robot (in Peru) or a Tank Bot (in Arca Plant) I dash in and start hammering it with Zonde. I try to cast Alshifta on the party before entering a room. If someone is badly hurt, I'll toss out a Alresta. If someone goes down and doesn't get up, I toss an Alanti followed immediately by Alresta. (You don't want to know how often that happens. People often forget to pick up more Scape Dolls after a run...) In Peru or Arca, I use up all of her 645PP every other room that contains one miniboss and ALL of it if the room contains 3 or more. It takes 1 Monofluid and 1 Difluid to refill her PP. If I run out of fluids, I Telepipe back to town and reload.
So, as you can see, I'm using the all Techniques I carry and my choice of Force was made based on the role I wanted to take.
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