Freeze traps are the reason that I don't despise using android characters, and confuse traps can as if not more useful than freeze traps in certain situations. However I can't think of any tactical situation where damage traps are useful. Maybe if I could lay one and time it perfectly with my combo so it hit the enemy right between finishing the previous combo and starting a new one, it would help. They never even do enough damage to justify using them just as another attack.
The only time I use them is when fighting a Canune circle, I drop one to hit all the surrounding Canabins before they self destruct. Does anyone have any better uses?
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