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  1. #141

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    Your argument is that comparing 2 games in the same genre is not a valid comparison.

    That is, for lack of anything better to say, ignorant. With that in mind I can't compare/contrast Metroid to Castlevania, or Doom with Wolfenstein, or King of Fighters with Blazblue. Like it or not, the best way of judging a games merits is by comparing it to its peers, just like in any other Media.

    As for your argument against lock on in Demon's Souls, I pretty much agreed with that in an earlier post I made, stating that the Lock-On is sort of situational, 99% of the time its useful, but there are times that using it works against you. But its still there, and I still use it even after putting in over 100 hours.

    Although Ive never heard anyone complain about the dodge roll behaving badly, its pretty intuitive.
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  2. #142
    RAcast v2.03 amtalx's Avatar
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    Quote Originally Posted by Chuck_Norris View Post
    Do you have eyes on the back of your head or something? If you are facing away from something, you obviously can't see it. A lock on would reprisent being able to see anything from any angle no matter what, which is physically impossible.
    People have these crazy things called necks. I'm not sure, but I think it's pretty common for humans to use them to track moving objects without having to move their entire body.

    /ridiculous

  3. #143
    Hearty Official Member Chuck_Norris's Avatar
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    Quote Originally Posted by amtalx View Post
    People have these crazy things called necks. I'm not sure, but I think it's pretty common for humans to use them to track moving objects without having to move their entire body.

    /ridiculous
    A human neck can't turn 180 degrees.

    The human sight is not absolute. If you were to watch a fly go though your house, while you yourself run around in the opposite direction, you're going to lose sight of the fly. You can't magically keep focus on one moving object perfectly for an infinite amount of time regardless of situations and environments. It's just not humanly possible.

    Lemme give you another example. You're in a desert. A sand storm starts up, and you need to keep track of something off in the distance. Are you going to be able to see through this wall of sand? No. You can't see fucking anything. Hell, most games with lock ons let you see things THROUGH ACTUAL BRICK WALLS.

    MH is a fun game as it is, and it doesn't need to be dumbed down by a needless system that won't even be used by the veterans. It'd be a waste of resources at best.

  4. #144
    RAcast v2.03 amtalx's Avatar
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    Ok, this is crossing into the realm of exceptionally stupid. Assuming you can move your eyes too, you only need to turn your head about 90º to see behind you. If this uncanny human chooses to use their back, they've got roughly 360º of capable vision. Although this is all pointless since this game uses a 3rd person camera, which utterly destroys the basis of the entire reality argument. Unless of course astral projection is among your list of talents.

    That's enough of that though. Terrible argument to begin with.

  5. #145

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    i really really wanna like this game. i was so sure i was gonna love it i was going to pre-order it which i usually never do :P

    Im gonna try it again. and i know my problems is the camera controlls cuz i've played plenty of games with giant monsters and the cameras havent bothered me in those :P

    *goes to re-try*
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  6. #146
    ONE IN THE PIPE LavisFiend's Avatar
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    Quote Originally Posted by Chuck_Norris View Post
    Perhaps realistic was a poor choice of words, but it does feel like that's what its trying to do. Trying to give an accuracy simulation of fighting a giant beast while wearing heavy armor and using heavy, slow weapons. The animations are very realistic.
    If you acknowledge that realistic is a poor word choice, then why do you say, straight faced, that the animations are very realistic?

    Ever tried to swing a 200 lb axe that's as tall as a human? Spoiler alert: No you haven't. The ONLY weapons in that game that are "realistic" are sword and shield, and MAYBE the light crossbow.

    I get what you are TRYING to say, but using realism PERIOD as the reasoning is absolutely poor, and should just be omitted altogether. This even includes comparing lock on to realistic scenarios. Just drop it altogether with realism.

    The game uses superhuman physics if anything else.

  7. #147

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    At best, lock-on eliminates most of the skill involved in playing a game. At worst, it makes the game a lot harder by fucking up the controls enough that manual would always be better even in the hands of unskilled players (like those who rely heavily on lock-on to begin with).

    Demon's Souls? That game had lock-on, but it was so unobtrusive that I don't even remember how to lock on to enemies. The controls (in melee combat, at least) were truly excellent and never forced lock-on for any reason. However, DS is an exception. Most games with lock-on (that I've seen, at least) have it there as a crutch to cover for broken controls and shitty camera, sometimes even forcing it upon the player. Zelda, Metroid Prime (GC), I'd mention more if I could remember them better.

    Now back to Monster Hunter. I, much like the rest of the loyal MH fanbase, would rather not hunt with dipshits who can't hit the broad side of a 5-times-larger-than-you monster without some magical fairy camera keeping track of it for them. Considering that three deaths in the party equals quest failure, skilled hunters would rather not put 20-30 minutes into a high-end quest only to fail just because one of their partners has no basic skills and/or was too busy dicking around with target selection to notice what's going on around them.

    Also, killing things without lock-on is actually a lot simpler: You look at what you want to strike, and you direct your attack at it. As long as you don't suck at the very basics of gameplay, there should be no need to complicate matters with a lousy crutch.

    As for MH "needing its RE4": MH is already its own RE4. RE1 was the game with the shitty camera and auto-aim and RE4 was the game with the good camera and manual aim.

  8. #148
    Lobas Enthusiast Zeek123's Avatar
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    Quote Originally Posted by Jife_Jifremok View Post
    At best, lock-on eliminates most of the skill involved in playing a game. At worst, it makes the game a lot harder by fucking up the controls enough that manual would always be better even in the hands of unskilled players (like those who rely heavily on lock-on to begin with).

    Demon's Souls? That game had lock-on, but it was so unobtrusive that I don't even remember how to lock on to enemies. The controls (in melee combat, at least) were truly excellent and never forced lock-on for any reason. However, DS is an exception. Most games with lock-on (that I've seen, at least) have it there as a crutch to cover for broken controls and shitty camera, sometimes even forcing it upon the player. Zelda, Metroid Prime (GC), I'd mention more if I could remember them better.

    Now back to Monster Hunter. I, much like the rest of the loyal MH fanbase, would rather not hunt with dipshits who can't hit the broad side of a 5-times-larger-than-you monster without some magical fairy camera keeping track of it for them. Considering that three deaths in the party equals quest failure, skilled hunters would rather not put 20-30 minutes into a high-end quest only to fail just because one of their partners has no basic skills and/or was too busy dicking around with target selection to notice what's going on around them.

    Also, killing things without lock-on is actually a lot simpler: You look at what you want to strike, and you direct your attack at it. As long as you don't suck at the very basics of gameplay, there should be no need to complicate matters with a lousy crutch.

    As for MH "needing its RE4": MH is already its own RE4. RE1 was the game with the shitty camera and auto-aim and RE4 was the game with the good camera and manual aim.
    So you're calling the camera controls in the series good?

    From what you posted, it kinda seems like you think Demon's Souls has had the only workable camera in 10+ years. Yes, Ocarina of Time had lock-on to compensate for the N64's clunky controller, that was how long ago? I never had a problem controlling any Metroid Prime game, especially the first two. Frankly, MP was the first FPS I could get into, because it had lock-on. The genre was new to me, and I hated previous FPS because I just couldn't get used to it.

    It seems everyone believes that lock-on would be a deal-breaker because it would fixate the character to the monster/part they're locked-on to, but that's not necessarily the case. Developers have come a long way in the past 20 years, and have made games where you won't default to face directly at the target, and you don't strafe side-to-side for movement.

    Like Outrider mentioned, Kingdom Hearts showed us that you could have the lock-on, and still have free-roam.

    If it's an on/off function, what exactly are you worried about? I think all the "veterans" are letting their elitism cloud something that's not such a huge deal in the first place.
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  9. #149
    ONE IN THE PIPE LavisFiend's Avatar
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    I said it before but I guess I will say it again:

    Adjust the camera turn speed, or give an option for slow, medium, fast. This would destroy the mentality of needing a lock on for newer players. Vets may be used to the turn speed, new people are not. New people could benefit from the option.

    Get rid of that lousy loading screen nonsense in every single section.

    Actually make it obvious that you are attacking the weak point as opposed to having to hit a particular point a handful of times before it finally is shown you are hurting the damn thing.

    and please, for the love of god, allow people to change the controls.

    That is all, and the game would be perfect.

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