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  1. #11

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    Quote Originally Posted by Keilyn View Post
    Anything good released by Sega will equally be ruined by them through localized versions....However its nice to play when they are good. I learned to only play Japanese versions and skipped localized versions.

    But I am hoping the series to continue to get better and offer new innovation.
    PSU localized version was worse than the Japanese version, but that doesn't mean the JP version was good. Both were ruined by SEGA, but one was more ruined than the other. :3

    Quote Originally Posted by amai_berry View Post
    I also like how the Clad area is build in PSP2, it has everything one needs in one area, no need to run around tousand areas just to go where you want.
    About this, I think I would like a mix of both. Allow all missions being accessible by one lobby, but also having different lobbies available (just so players can avoid the spam areas, or having different places for community events and such).
    Last edited by Ezodagrom; Feb 26, 2010 at 09:32 PM.
    PSO2 EN (Ship 1): Johana
    PSO2 JP (Ship 2): Johana, Ezodagrom, Luppi, Lana, Yukari, Blune, Elysia, Elena
    PSU EN/JP: Johana, Blune, Ezodagrom, Luppi/Johana, Lana

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  2. #12
    Phantasy Dad Online II Dragwind's Avatar
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    I'm hoping it's something brand new, but keeping the improvements of PSU and bringing new ones instead of going backwards like PSZ did. I really hope it's nothing like a PSZ2.
    PSO, PSU, PS:Po, PSZ | PSO2: Jergraw (All classes 90) Lunaeris Demoria (Fo/Te 90) Onlak (Hr 90)
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  3. #13
    Serpent of Flame Keilyn's Avatar
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    Amai.

    I agree with you because in every instance a full return has been made to something original, the game has lost more appeal than it has gained....However, I believe we need something completely new or something that allows class-based play to be a lot faster..

    PSO at least had that correct.

    In order for a player to be able to "START" playing in a class they first have to make it reach 20, then grind weapons decently and then GAS those types up....It means a lot of grinding exists just so a player to start playing out of the box that isn't just exp levels. Lets not forget PA levels as well.

    PSO allowed a player to get started in five minutes. They set up a character, pick a package that had outlined its strengths and weaknesses and you could just play the game without having to wonder and think about so many aspects. That part it got correct......You should not have to spend 300 - 1000 hours just to be able to set up to play the game

    Customization is nice, but Overcustomization just plain sucks...

    Finally, allow a player to take his or her friends through the story together, and not just one player in an online version of singleplayer. Even PSO allowed a group of four to play through it from beginning to end together.
    PSO-2 Info: Ship: 2; ID: セツナヤキ; MCN: ケイリン
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  4. #14

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    Things I would like to see from each series:

    From PSO:
    More unique monsters
    Variable terrain where its not all even levelled
    More unique weapons
    Similar combat palette like weak strong attacks
    Shortcut keys specifically like from PSO:BB
    A chatting system that isn't gimped (much like PSO:BB)

    From PSU:
    Room system (who did not liked having their own room?)
    Lobby system (because it made the game much more fun to explore and expansive like the hot Springs of Neudaiz or frozen mountains of Moatoob and waterfalls of Parum.
    Character system (not limited 1 class, very customizable, physical looks and clothing etc and style theme)

    PSP2 seems to be an evolution of PSU with many changes to the gameplay. I think Sakai intends to bring it up another notch by changing the palette to PSO/PSZ's style and how missions are laid out to like PSO's as well.

    PSZ had improvements on the PSO system just to note for those who neglected to mention. Dodge roll, charged attacks to unleash PAs were from PSZ and just got carried over to PSP2 because they were good ideas.

  5. #15
    Phantasy Dad Online II Dragwind's Avatar
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    I just made a rash generalization, but I highly agree with Para's points.
    PSO, PSU, PS:Po, PSZ | PSO2: Jergraw (All classes 90) Lunaeris Demoria (Fo/Te 90) Onlak (Hr 90)
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  6. #16

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    Quote Originally Posted by Para View Post
    Things I would like to see from each series:

    From PSO:
    Similar combat palette like weak strong attacks

    From PSU:
    Lobby system (because it made the game much more fun to explore and expansive like the hot Springs of Neudaiz or frozen mountains of Moatoob and waterfalls of Parum.
    I agree with most of the things listed here except those two. I really found the new action pallette to be much better than PSO's. With it you have more options availiable. The strong/weak attack thing had a problem that was wasting one more button. I would rather see it employed, for example as a secondary bullet type (for example, one shoots the bullet type you equipped on the slot 1 on the rifle and the other shoots the bullet on slot 2)

    Lobby system would be nice with a global party search. As long as the party leader has a option to make the party invisible I can't see the idea getting too much complaints.
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  7. #17

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    Quote Originally Posted by Para View Post
    Things I would like to see from each series:

    From PSO:
    More unique monsters
    Variable terrain where its not all even levelled
    More unique weapons
    Similar combat palette like weak strong attacks
    Shortcut keys specifically like from PSO:BB
    A chatting system that isn't gimped (much like PSO:BB)

    From PSU:
    Room system (who did not liked having their own room?)
    Lobby system (because it made the game much more fun to explore and expansive like the hot Springs of Neudaiz or frozen mountains of Moatoob and waterfalls of Parum.
    Character system (not limited 1 class, very customizable, physical looks and clothing etc and style theme)

    PSP2 seems to be an evolution of PSU with many changes to the gameplay. I think Sakai intends to bring it up another notch by changing the palette to PSO/PSZ's style and how missions are laid out to like PSO's as well.

    PSZ had improvements on the PSO system just to note for those who neglected to mention. Dodge roll, charged attacks to unleash PAs were from PSZ and just got carried over to PSP2 because they were good ideas.
    Completely agree with almost everything.
    About the chat system,was it gimped in psu? Other than word wrap, the PSU chat system was better than pso, I think (alot easier to check the chat log on psu, for example).
    About the combat system, I hope it's not like PSO/PSZ, not like PSU/PSP2, but something new, an evolution from both PSZ and PSP2.
    PSO2 EN (Ship 1): Johana
    PSO2 JP (Ship 2): Johana, Ezodagrom, Luppi, Lana, Yukari, Blune, Elysia, Elena
    PSU EN/JP: Johana, Blune, Ezodagrom, Luppi/Johana, Lana

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  8. #18

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    Quote Originally Posted by Para View Post
    Things I would like to see from each series:

    From PSO:
    More unique monsters
    Variable terrain where its not all even levelled
    More unique weapons
    Similar combat palette like weak strong attacks
    Shortcut keys specifically like from PSO:BB
    A chatting system that isn't gimped (much like PSO:BB)

    From PSU:
    Room system (who did not liked having their own room?)
    Lobby system (because it made the game much more fun to explore and expansive like the hot Springs of Neudaiz or frozen mountains of Moatoob and waterfalls of Parum.
    Character system (not limited 1 class, very customizable, physical looks and clothing etc and style theme)

    PSP2 seems to be an evolution of PSU with many changes to the gameplay. I think Sakai intends to bring it up another notch by changing the palette to PSO/PSZ's style and how missions are laid out to like PSO's as well.

    PSZ had improvements on the PSO system just to note for those who neglected to mention. Dodge roll, charged attacks to unleash PAs were from PSZ and just got carried over to PSP2 because they were good ideas.
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  9. #19
    Lobas Enthusiast Zeek123's Avatar
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    Quote Originally Posted by Keilyn View Post
    In order for a player to be able to "START" playing in a class they first have to make it reach 20, then grind weapons decently and then GAS those types up....It means a lot of grinding exists just so a player to start playing out of the box that isn't just exp levels. Lets not forget PA levels as well.
    I disagree... I liked getting the basic types in PSU and incrementally moving up to a certain point where I could use more weapons and higher level PAs. It felt more like I "earned" the right to play that style. Plus it's more stuff to level and spend time on, for when I cap other things.

    Leveling my class and PAs was fun to me. Well, PAs got a little tedious. But it was nice to just have some bragging rights that weren't just "LOOK AT MY BIG UBAR WPNZ!!!1!!!"

    Quote Originally Posted by Keilyn
    Finally, allow a player to take his or her friends through the story together, and not just one player in an online version of singleplayer. Even PSO allowed a group of four to play through it from beginning to end together.
    But a full co-op experience like that'd be sweet.
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  10. #20

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    What I would really like to see in the new Phantasy Star game is a more explored MMO experience. Some things I would really like to see are:

    1. Jumping integrated with the combo system. I'd love to be able to jump around in the game especially being able to attack with it. Saw it in the early trailers but they were just part of the animations instead.

    2. More open worlds.When I first saw PSU, I thought that the worlds were opened where we would be able to greet players on the battlefield as we pass along to other towns. Though I was disappointed in the end, I hope to see it in the next installment.

    3.More MOBs. The amount of creatures on the battlefield should be upped more than the average 6 per spawn.

    4. Bigger Parties! Advancing from 4 to 6 still felt small to me, so I hope to see bigger things happening in this game than just small battles.

    Hope that they really make the game bigger as the series evolves for the next installment, basically.

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