I do too. I was actually watching a friend of mine play Donkey Kong Country 2 and 3 the other night, and we both talked about how cool it would be if there was a new Donkey Kong adventure game that wasn't bastardized in some way. It's kinda sad because some of Nintendo's flagship characters/series, mainly Donkey Kong and Starfox, are starting to suffer the same fates as Sonic: trying to deviate away too much from what made them fun in the first place. ;_;
And Jet Force Gemini was an awesome game... and Banjo-Kazooie... and Goldeneye... and Perfect Dark... and Donkey Kong 64...
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DK64 was just a big collect-a-fest, even more so than banjo-kazzoi :/
Banjo Kazooie wasn't too heavy on collecting, imo, unless you were going for 100%, you could easily beat the game without much effort. (Maybe some side runs for notes)
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I actually liked banjo-kazooie enough to beat it 100% though.
Well, its not horribly difficult to do so. I settled for unlocking every note door and 98 jiggies.
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The last Metroid.... is a hat.
So long Xbox servers! Hello JP PSU, Infinity, and PSO2!
JP PSU: Samus Aran lvl 180/20 GM
Bawls in hand is worth two in the... nevermind.
Tax the fucking churches.
Yeah, DK64 was pretty awful.
But Donkey Kong Jungle Beat was excellent. I can't vouch for the Wii port that removed support for the bongo drums, but the original Gamecube version is amazing.
(Though your hands are bound to hurt after a few levels.)
Jungle Beat was made by the team behind both Mario Galaxy games - it's not so surprising that those games are awesome as well.
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