Trade Board Assistance
Well, I figured it’s probably about time one of these was made for this board, so I decided to take the liberty of making this, being I would probably know my way around the trading business, being who I am as far as trading goes. ;P
Anyways, so I've been around here for a good deal of time... not as long as some people, but pretty good while for what I've done here. I've noticed a lot of things that just need to be said SOMEWHERE on this board visible for everyone to see so that ignorance is the only excuse for some of the things I've seen. <_<
OKAY, for starters, when bringing about a topic here about wants or what you're trading, let's get out the biggest one first:
TELL US WHAT YOU'RE OFFERING FIRST!
It's pointless to make us have to ask just to make you do it anyways, okay? I could understand if you don't have the time at the moment to do it all and you TELL US that you didn't, but for the lazy people who are basically like, "Oh, I'm just gonna wait and see if anyone even thinks about posting before saying anything about the goodies I have," my comment to you is this: stop being lazy. With that off my chest, I feel I can continue this with a much better outlook.
Trading Consumable Items
Alright, so, with that out of the way, let's move on to listing the items you have, and what you should list with them. The most important thing for most items is, of course, how many you have of them. If you don't want to list how many you have, that's fine, but if you're going to say anything about having more than one, please, at LEAST tell us a generalistic amount, don't just say "I have SOME *insert item name here*", give us at the very least an estimation. 1? 2? 999? Something, anything!
Trading Armors
Now, that one only really applies to consumables and other things bought or obtained in multiples without any variances between the same item, such as units. Armors are a little bit different; you can list how many you have, but you also have to tell us how many SLOTS it has in it. Slots make a HUGE difference in the value of armors. I could care less so much about the grinds on it (unless its something with an insane grind limit, like Pizza Box, where it could consume my stock of Digrinders if ungrinded). Along with how many SLOTS they have, tell us how many of them you have, if more than one, and separate how many you have of each differentially-slotted armor of the same name. Keep your 2-slotted armors separate from you 4-slotted ones in counting them, okay? Here is an example:
Normal Frame 3-Slot x3
Normal Frame 2-Slot
Or you could simplify it like how I did below:
Rika's Suit 2Sx1 / 4Sx2
Where the "2S" and "4S" indicate the number of slots they have, and the "x1" and "x2" indicate how many of that slot-amounted armor you have, with each separate-slotted armor being separated by a slash.
Trading Weapons
Now, for the grand finale of it all, weapons: this will be a long one, so bear with me on this. When telling us about your weapons, there is a LOT you have to inform potential traders, which are as follows:
1) The weapon
2) Its affinities
3) Its element (and element level)
4) Its Photon Art
5) Its grind count
And most importantly of all, one thing that most everyone seems to forget:
6) WHETHER OR NOT IT'S BEEN PHOTON FORTIFIED ALREADY! (only applies to max-grinded weapons, of course; if possible, also tell which affinity was boosted by the fortification and by how much, as since it can go up by a max of 15% but as low as 5%, that 10% difference is very much reason enough to hate a person for fortifying an item, or even 5% in the offchance of a 10%-quitter)
So, now with that there, you're probably wondering, "Uh, how will I get this information all out so I can easily type it out for everyone else to see without wasting too much time?" Well, it's really not that hard, as seen by my own trade topic. I made it simple, but it can be extended for various people who want to try and be different, but for the sake of this tutorial, I'll just give my very basic and efficient method:
Common weapons with interchangeable elements, where the element and level are somewhat important for trades:
(* if Photon Fortified) Element Name and Lv [if any] WEAPON NAME + Grinders used [COMMA] Native%/Beast%/Machine%/Dark%/ACC ADJ (don't include this if the weapon has no affinities) [COMMA] Photon Art (if any; put nothing if it has no PA)
Rare weapons where the element can be important, but due to it not being able to be changed, isn't as important as the weapon itself:
WEAPON NAME + Grinders used [COMMA] Native%/Beast%/Machine%/Dark%/ACC ADJ (don't include this if the weapon has no affinities) [COMMA] Element and Level of Element (if any; put nothing if there is no element) [COMMA] Photon Art (if any; put nothing if it has no PA)
To simplify these for the people who have trouble comprehending all this, I'll give examples of both:
Common weapons:
1) Adoralphs+3, 14/0/44/0/0, Serpent Air
As you can see, and Adoralphs grinded 3 times, with 14% in Native and 44 in Machine, with Serpent Air for a PA. It has no element, and is not Photon Fortified.
2) *DrawLv2Rems Romulus+40, 0/0/0/27/31, Million Rave
This here is a Rems Romulus, grinded 40 times, with 27% in Dark, and a 31 ACC ADJ, and has Million Rave for a PA. Unlike the Adoralphs from before, this weapon has been maximally grinded and Photon Fortified.
3) Saber
You may think this is wrong, but it's right in a way... it's a Saber, with no grinds, no affinities, no element, and no PA... what a pity.
Rare weapons:
1) M14 Missouri, 0/0/50/0/0, Heat Lv3, Wipeout
This here is an M14 Missouri, with no grinds, with 50% (with 50 being the highest any affinity, even ACC ADJ, can have without being Photon Fortified; if Photon Forified, it can be as high as 65; any number over 50 indicates that the weapon has been Photon Fortified automatically, and if there's two numbers or more with over 50, then it's hacked) in Machine, with the Heat element at Level 3, and has the Wipeout Photon Art. Note that the M14 Missouri is a conditional rare, as noted in my listings below. As such, the element it has SHOULD NOT BE FORGOTTEN WHEN PUTTING THIS WEAPON IN YOUR LIST. This is a very vital piece of information readers should learn to know.
2) *Eclipse Star+50, 32/26/38/18/20, Celeb Lv5, Force Ride
A pretty long one, and in THIS instance, is a rare weapon that can come with any element (but Heaven) when picked up, but cannot be changed. It is an Eclipse Star, grinded 50 times, has 32% in Native, 26% in Beast, 38% in Machine, 18% in Dark, and an ACC ADJ of 20, with the Celeb element at Level 5, and the Force Ride Photon Art. This weapon has also been Photon Forified, as noted by the * at the front, but can you tell which affinity (besides ACC ADJ, since it can't be PF'd) has been increased, and by how much? Neither can I... which is why I'll show you THIS example:
3) *Zero Saber, 0/54/24/0/0, Cross Rave
Now, this might be confusing for some people: how can this weapon have no grinds and yet be Photon Fortified?" Well, that's what's special about Zero Weapons: they cannot be grinded, and can come with any element (besides Heaven) and any/no PA when picked up. However, even though they cannot be grinded, they can be Photon Fortified right off the bat, so watch yourself around these and make sure if they don't specify that they are not already PF'd. This one has obviously been PF'd in Beast, but we still don't know by how much. It also has 24% in Machine and the Cross Rave Photon Art.
4) Pretty Parasol+45, 33/0/0/14/0, Draw Lv2, Beat Quake
Now, this is an example of a "non"-conditional rare weapon. As such, it's element and/or (in this case, "and") Photon Art are set, meaning every number of this weapon found will always have it. If you need to know specific unconditional stats of certain weapons, feel free to check the Item Database here at PSO-world for more information on any weapon you would like to know about; if you want a quick-link to it, just click here). In this instance, we have a Pretty Parasol, grinded 45 times, has 33% in Native and 14% in Dark, and is set with Draw Lv2 and Beat Quake.
Hopefully, this information will be helpful to all you wannabe Trade-Topic-Starters out there who need some insight before starting with the Big Leagues around. ;P
Item Value Index
Now, for what most people here will probably be coming to this topic multiple times for, is the Item Value Index, roughly and unbiasedly estimated item worth values by yours truly for the sake of giving the unskilled trading eyes the assistance they need to understand scams or scores. Here, you have every item here listed in alphabetical order in their respective values lists. These lists are, to the best of my ability, listed in as least biased of a way as possible by me, but being human, it’s not like I can’t make mistakes. If you feel an item is not where it belongs, feel free to tell me otherwise, and we can negotiate something out.
List Legend
* = Enemy part weapons and Tower-Only Items (if not “rare”)- For enemy part weapons, their %'s / element / PA have basically no effect on their overall value whatsoever, and to be honest, their original enemy part item is worth more than the weapon itself; in the case of both the Tower-Only Items and some/most enemy parts, they're common items that are sometimes treated as rares due to how they are found.
** = Rare - It is what it is: a rare weapon; element and/or PA comes standard on the weapon, and element cannot be changed on these ones, and they only sell for 10 meseta.
*** = Conditional Rare- Rare weapons that can come with a random element and/or PA when they are picked up, or no element and/or PA, however the element cannot be changed; no conditional rare can have Heaven element, however. They still sell for only 10 meseta, however, which is how you can tell them apart from common weapons. (When listing any conditional rares in your own trade topic(s) and/or posts, do not forget to mention its element, as it is the element it has that makes conditional rares special!)
Tier 1 - Common/Worthless
(only purpose is for when you can't wield anything better, or for cataloging)
Abraham
Ace/Guard
Ace/HP
Ace/Hit
Ace/Mind
Ace/PP
Ace/Power
Ace/Swift
Adrastea
Argares
Alias
All Resist Lv1
All Resist Lv2
All Resist Lv3
Alucart
Anfinsen
Annasans
Artturi
Askalon
Avenlote
Asclepios
Battle Armor
Bergmann
Blade
Blue Danube
Brigandine Armor
Cane
Cannon
Carbine
Carl Gustav
Celeb Element
Chaos Element
Chrome Cannon
Chrome Carbine
Chrome Claws
Chrome Cutlass
Chrome Daggers
Chrome Fire
Chrome Gun
Chrome Lance
Chrome Rod
Chrome Shield
Chrome Spear
Chrome Sword
Chrome Twins
Chrome Wand
Claymore
Clear Bangle
Clear Beam
Clear Cane
Clear Duplex
Clear Fin
Clear Knife
Clear Maser
Clear Pulse
Clear Saber
Clear Sabre
Clear Shot
Clear Staff
Common Armor
Crumhorne
Cuirass Armor
Cutlass
Cyal
D-Fangs
Daggers
Dark Element
Dark Resist Lv1
Dark Resist Lv2
Dark Resist Lv3
Delacquer
Deo Arm
Deo Bazooka
Deo Calibur
Deo Cannon
Deo Cutter
Deo Glaive
Deo Mazurka
Deo Pistol
Deo Rifle
Deo Ripper
Deo Rocket
Deo Slicer
Deo Twins
Difluid
Digrinder
Dimate
Diopside
Double Blade
Double Calibur
Double Edge
Double Rapier
Double Sabre
Double Spear
Draw Element
Edu Limit
Egalta
Ein Arm
Ein Bazooka
Ein Blade
Ein Calibur
Ein Cannon
Ein Cutter
Ein Glaive
Ein Mazurka
Ein Pistol
Ein Rifle
Ein Ripper
Ein Rocket
Ein Tact
Emerald Sin
Featherhand
Filamare
Gallahorne
*Garapython Fang
General Frame
Gerhilde
Giacobini
Grasiza
Grifone
Guard Material
Gun Braver
Gun Diva
Gun Slash
HP Material
HP Recovery Lv1
HP Recovery Lv2
Handgun
Hard Frame
Heal Trap
Heart Element
Heat Element
Heat Resist Lv1
Heat Resist Lv2
Heat Resist Lv3
Heat Trap
Hero/Guard
Hero/HP
Hero/Hit
Hero/Mind
Hero/PP
Hero/Power
Hero/Swift
Hit Material
Holy Sort
Ice Element
Ice Resist Lv1
Ice Resist Lv2
Ice Resist Lv3
Ice Trap
Iron Claws
Iron Lance
Iron Spear
Jamshid
Jasper Roar
Jell Element
Jormungand
Ka Vorg
Kleingold
Kurtana
Kutune Sirka
Lapis Fang
Large Scrap
Life Element
Light Element
Light Resist Lv1
Light Resist Lv2
Light Resist Lv3
Light Trap
Magi Circuit
Magi Processor
************************************************ MESETA ************************************************
Meseta Element
Metford
Mind Material
Mist Robe
Monofluid
Monogrinder
Monomate
Moon Atomizer
Nathaniel
Neigling
Nersir
Normal Frame
Ortlinde
PP Material
PP Recovery Lv1
PP Recovery Lv2
Photon Drop
Phyteuma
Power Material
*Python Bite
Radiant
Ray Bangle
Ray Beam
Ray Claymore
Ray Duplex
Ray Fin
Ray Knife
Ray Maser
Ray Pulse
Ray Shot
Ray Staff
Ray Wandstick
Reflect Robe
Remjees
Reset Material
Rexus
Risk Element
Robe
Roche Limit
Rod
Rookie/Guard
Rookie/HP
Rookie/Hit
Rookie/Mind
Rookie/PP
Rookie/Power
Rookie/Swift
Rose Quartz
Ryjarg
Saber
Sabre
Salvador
Sasarai
Scale Armor
Scape Doll
Schmeisser
Shield
Shield Robe
Slow Element
Shiny Scrap
Shock Frame
Sky Survey
Slicer
Small Scrap
Sol Atomizer
Soul Element
St. Kilda
Star Atomizer
Stun Element
Stun Resist Lv1
Stun Resist Lv2
Stun Resist Lv3
Swift Material
Sword
Tact
Telepipe
Trap Vision
Tri-Magenta
Trigrinder
Trimate
Twin Assault
Twin Carbines
Twin Fire
Undulate
Valiant Frame
Vraolet
Vthra Weapon
Vthraghna
Wand
Wandstick
White Robe
Wrath Fangs
X Element
Zahhak
Zalure Element
Tier 2 - Situational/Uncommon
(items that are situational at best, or rares gotten very easily)
**12-Ouncer (Stun Lv1)
**8-Ouncer (Ice Lv1)
**8-Ouncer (X Lv1)
Aegir Robe
**Animal Hand
Armbrust
Arquebus Armor
**Berry Ice Beam
*Black Barrel
*Black Phobos
*Blaze Roar
*Blazing Mane
Bloom Shower
Blue Bulletta
*Broken Horn
*Crysta Hulse
*Chaos Cannon
**Chronos Scythe (Slow Lv1)
Dark Resist Lv4
*Dark Shard
**Doppel Scythe (no variant affinities)
**Doppel Scythe (with variant affinities)
**Dumbbell
Enfield
Fenrir
**Garland Zwei
**Goof Swatter
**Grow Shower
Guardian Frame
HP Recovery Lv3
**Harisen
Heat Resist Lv4
*Helion Roar
*Helion Mane
**Hocho
Ice Resist Lv4
**Imperial Rod
*Jade Hulse
**Karakasa Jikomi
Klau Solas
***Lieucon Stihl (without element or variant affinities)
Light Resist Lv4
**Lord Axeon
Luxion Gun
***Missouri CX4
Naglering
*Octo Bazooka
PA Save Lv1
PP Recovery Lv3
*Phobos Shard
*Phobos Shoot
Rappy Soul
*Rems Romulus
*Rohjade Scale
*Scarred Horn
***Schwarz Stihl (without element or variant affinities)
*Slimy Tentacle
**Spirit Garb
Stormer
Stun Resist Lv4
Tachyon Gun
Taxion Gun
Tech Save Lv1
Trifluid
**Twin Ketchup (Jell Lv1)
**Twin Mustard (Light Lv1)
***Twinkle Star
**Witch's Broom
Yellow Sun
Tier 3 - Good Non-Rare/Rare
(items that are moderately rare, or are useful more or less)
**12-Ouncer (Soul Lv3)
Acegalda
Ancient Robe
All Resist Lv4
*Arkharz Soul
Asgard Frame
**Ashviens
**Axeon
**Bangasa Jikomi
**Binary Saber
**Bitter Berry
*Black Drill
Blackhawk
**Bright Moon
**Calamity Soul
**Canon Rouge
Carabinier Armor
**Caster Broom
**Chef Apron
**Chronos Scythe (Slow Lv3)
*Clear Scissor Twins
Crimson Vis
**Crimsonfield
**Cutie Beam
*Devil Bazooka
**Diabolic Gauntlet
*Dragon Horn
**Dragon Wing
*Draken Horn
**Dymos Armor
**Eaten Pizza
Eclamasach
**Eghesachs
**Eleanor Frame
Element Boost
**Emerald Tablet
**Emperor Axeon
*Femini Soul
*Garahadan Fang
**Gardening Wear
**Garland
**Garland Drei
*Gigas Romulus
***H10 Missouri
**Hollow Gimlet
HP Recovery Lv4
*Hadan Bite
**Hunter Shell
Iros
Loneos
***Lieucon Stihl (with element / variant affinities)
***M&A33
***M14 Missouri
*****Mags*****
**Mascot Suit
Master/Guard
Master/HP
Master/Hit
Master/Mind
Master/PP
Master/Power
Master/Swift
**Mellow Ice Beam
**Milias Frame
**Miyabi Hakama
*Mobius Drill
**Mobius Guarder
Neidaryl
Nemesis
**Octopus Suit
**Orgaclaw
PA Save Lv2
PP Recovery Lv4
**Parpua
**Pinky Beam
**Pinky Hand
**Pizza
**Pizza Box
**Pretty Parasol
*Radam Soul
**Red Saber
*Rohcrysta Scale
*Romulus
Rouge Pulse
**Scarred Tatami
**Scissor Mech Guns
**Seastar Slicer
**Shinobi Suit
**Sonic Laser
*Squirmy Tentacle
**Stag Cutlery
**Stage Outfit
**Star Cloak
**Star Slicer
**Starfish Slicer
**Sweet Berry
**Tatami Mat
Tech Save Lv2
**Tonfa
Trois Souther
**Twin Brand
**Twin Ketchup (Jell Lv3)
**Twin Mustard (Light Lv3)
**White Saber
**Workout Wear
Tier 4 - Great Non-Rare/Very Rare
(items that may be difficult to find, or have good versatility for use)
Adoralphs
Ainsraiffe
**Akatsuki Fu
Alice Olivia
All Resist Lv5
**Bloody Gimlet
**Blue Saber
**Celesta Laser
**Crescent Cast
**Curse Answerer
Dark Protect
Dark Resist Lv5
**Dioskuroi
Divine/Guard
Divine/HP
Divine/Hit
Divine/Mind
Divine/PP
Divine/Power
Divine/Swift
***Eclipse Star
Eridanus
Foie Haze
Frigiand
**Gale Bringer
Gallatin
Grand Chariot
**Goth Parasol
***H44 Missouri
HP Recovery Lv5
Heat Protect
Heat Resist Lv5
**Heavy Dumbbell
**Heimdal
*Hemera Drill
Ice Protect
Ice Resist Lv5
*Kepler Suit
Kerykeion
Lavateinn
**Liese Garland
Light Protect
Light Resist Lv5
Luzparias
***M&A41
***M25SE Missouri
**Maisen
Mehrennenka
***Milias Sword
***Missouri RX4
**Mobius Plate
Morgenlote
**N-Tathlum
**Noble Cloak
PA Save Lv3
PP Recovery Lv5
**Rika's Suit
***Riverman Missouri
***Schwarz Stihl (with element / variant affinities)
Slow Protect
*Soniti Soul
Stun Protect
Stun Resist Lv5
*Tartaros Cannon
Tech Level Boost
Tech Save Lv3
**Twin Violets
***Vanguard
*White Barrel
*White Drill
**Yasminkov M95
**Yonohate Fu
***Zero Cane
***Zero Rifle
***Zero Saber
Tier 5 - Super Rare
(RARES that are either only a handful of / are generally extremely hard to get)
***Ajax
**Akatsuki In
**Al Azif
**Big Hemera
**Big Mobius
**Canon Bleu
**Clair Doubles
**Emeraldfield
**Fuuma Shuriken
**Kouga Shuriken
**Lavis Kanon
***Milias Breaker
**Miyabisen
**Phantasma Gauntlet
**Psycho Wand
**Rage Tonfa
**Rika's Claw
**Starlight
**Twin Psychoguns
**White Disaster
**Yasminkov M109
**Yonohate In
Tier 0 – One-Time Only
(items that you can only get one of MAX per cart; have no REAL value, but are valued nonetheless)
**Blade Cannon
**Caduceus
**Compress PA
**CONSOLES+
**Game Master
Heaven Element
**Hylian Shield
**InGame:Greg&Kiri
Lassi Soul
**Mikkumiku's Leek
**Nintendo Power
**Pipe Bazooka
**Power Beam
Puyo Soul
**Selvaria's Shield
**Selvaria's Spear
**Testarossa
Toppi Soul
**V-Jump Shield
**V-Jump Slicer
**Valiant
**Warp Pipe Bazooka
*****Mags*****
Mags would be in a tier all their own, except that they’re COMPLETELY subjective in value because it’s all on the player’s decision on what’s good and what’s not, be it PB, Nature, Stats, or even color or breed. However, since I don’t want to be lazy on this in any way, I stuck the word "Mags" in the list with an asterisk, hoping someone would wonder what it meant and look down for this.
I will list every mag here, alphabetically (not statiscally) for simplicity of not separating them alphabetically in the list (images for all mags, as well as certain "set" Photon Blasts and stat conbinations for them can all be found from clicking here):
Aio
Aiolo
Ansul
Arkharz
Beork
Chato
Deegh
Femini
Feo
Hagal
Ingh
Larg
Lassi
Mag
Maray
Niid
Othel
Peoth
Puyo
Radam
Rappy
Sig
Soniti
Teroo
Thohn
Toppi
Tyrna
Urado
Wyn
Yth
Yul
Remember, when putting Mags into your trade list, don't forget to mention all five things about them:
1. Level and Stats (most important for most people)
2. Photon Blast (fairly important to a great deal of people)
3. Nature (important to a lot of people)
4. Mag Name (not too important, but good for aesthetics in the cases of non-soul mags)
5. Mag Color (not really important, but for some peoples' aesthetical choices, are SOMEWHAT important)
And that's about it for them!
(Disclaimer: The values of any interchangeable item (such as weapons with affinities, elements, and PAs, or armors and their slots) are all subjective in value, and therefore can be valued in different tier levels based on their performance abilities. The values of certain items, regardless of tier, are also subjective; common items of the same tier are generally not valued the same as rares of the same or different tiers. Rarities listed in this list is a generalized view of their rarity by myself and how they are generally valued among the trading realm [as I have seen]. As such, this list may not be the same for everyone; the value of any given item on this list could be viewed differently by one person than another. Results may vary. Check your local trader for how they value a certain item if you are unsure, however let this list be a generalized guide on the value in the case you are unsure about how much they value an item. If you believe they are valuing an item above what you think it is, and it feels like they value something more than one tier above its place on this list, or a "common item" being treated on the same level as a tier 5, then it's probably a scam.)
Data Resources
Helpful Links listed in this topic in their respective areas are also listed here, for easy finding directly from this topic:
Phantasy Star Zero Item Database
(Lists every item in the game, with images, stats, and much more. Come here if there's anything specific you need to know about certain items.)
Phantasy Star Zero Mag Evolution Chart
(Lists every Mag, as well as their specific stat combination for non-soul type mags, and the Photon Blasts they would be fixed with if not found in Paru. Very useful Mag-related information.)
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