Originally Posted by
FarenKar
I'm a fairly well rounded player, but rangers have always been my favorite class to play, as well. I've only recently started up with PsP2, and to be perfectly honest, the changes they made to guns and the PP system really fubar'ed my strategies. XP
In PsP, my ranger strategy as to exploit elemental weakness, switching the shot type for the weapon as the situation called for it, mostly preferring to use rifles or twin handguns. With the ability to use photon charges, and to have multiple weapons (usually of the same type) on the palette, I could flip between guns and recharge whewn combat lapsed, always pressing the elemental advantage with the guns.
In PsP2, I can obviously no longer do this. XP
What I have learned, though (lvl 28 cast ranger), seems to be carrying me fairly well. I decided to stick to my proverbial guns, using mostly twin handguns and rifles, and try to keep at least 2 of each on the palette, to balance out elemental affinity a little more. Rifles are excellent at range, of course, and are quite efficient when fighting melee opponents who can't close very quickly. When things get up close and personal (I tend to do most open missions solo, just out of habit,) that's when the twin handguns come into play. I've seen and read the arguments for single handgun against twin, but I feel it really is a matter of preference, for the ability to block has saved my butt more than once. I tend to pour a lot of money into upgrades in this game, and most general monsters in the missions I come across can be dealt with by a charge 2 shot with the twin handguns, or a few extra shots after if it doesn't.
In short, there are a handful of different ways to run an effective ranger, all depending really on preference. If you're playing a human, especially with the boosted defense in PsP2, don't be too afraid of getting up glose with more mobile guns. (Also, that ability that reduced the PP cost of dodging is a godsend. XD )
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