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  1. #1

    Default Bullets: Power vs Hit

    Which would you prefer, a power bullet or a hit bullet? (Same level)

  2. #2
    The Magnanimous Guardian Magician's Avatar
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    If you're a cast, it doesn't matter. Any other race, hit.

  3. #3

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    My preference for this changes on a few factors. Hit is great for going against enemies that are suitably leveled for you, or higher level. Once your ability to hit monsters gets easy, or you're going through a time where you're beating down on low-ranked easy-to-hit enemies, try power on for size. There might be a little alteration based on weapon as some have a much higher boost on accuracy than other weapons. Including specific weapons of specific manufacturers that already have way boosted ACC stats for them, which allow one to make decisions on whether they want to put power on those, instead.

    Hit doesn't seem to factor much in the damage aspect of ACC, more so the ability to counter the mob's evade stat. Power does seem to do more damage.
    Last edited by Akaimizu; Oct 27, 2010 at 09:06 AM.

  4. #4

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    Use save bullets. You take a hit to your initial damage output, but with some guns you literally regenerate PP faster than you spend it, so you can just keep firing.
    Characters:
    PsP2: Farrence (RAcaseal) lvl 79
    PsP2: Phalanx (VAbeaseal) lvl 25
    (Pics in Album if interested.)

    Everybody wants to be a Cast, because a Cast's the only Cast, who knows where it's at.

  5. #5
    Who watches the Watchers? Ami's Avatar
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    Long-range, because that's all I use my range weapons for :<

  6. #6

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    They all have pretty good uses. And also depending on the weapon. I often mix my weapons like so. However, for quite a few bosses, it's all about Long Range and having the unfair advantage. But that's just my preference.

  7. #7

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    Quote Originally Posted by Akaimizu View Post
    They all have pretty good uses. And also depending on the weapon. I often mix my weapons like so. However, for quite a few bosses, it's all about Long Range and having the unfair advantage. But that's just my preference.
    That's pretty much what I tend to do with some weapons. Rifles and Laser Cannons get long range, Grenades and Shotguns get Power, and my twin handguns, which I use the most by far (Unless I'm being cheap with grenades or distance,) get save, where I can pour out an essentially endles stream of damage with them.

    Still, for the most versatility, I find Save shot tends to be more useable.
    Characters:
    PsP2: Farrence (RAcaseal) lvl 79
    PsP2: Phalanx (VAbeaseal) lvl 25
    (Pics in Album if interested.)

    Everybody wants to be a Cast, because a Cast's the only Cast, who knows where it's at.

  8. #8

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    Save or Hit for twinguns, cards and crossbows

    Maga for shotgun

    Long range for laser cannon

    that's all the guns I use. Grew out of grenade launchers when one-charge kills were no longer possible and it turned me into a tornoobo spammer at long range. Rifles are intensely boring for the most part (though good for de rol falz), bows are rifles but worse.

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