Originally Posted by
scazza
First time posting here in a long time, and I don't expect Ruby to actually read or care about this, but after reading this it really has to be said...
After reading your response on here Ruby, regarding the 1% of people that "ruin" it for the rest of us, and have somehow hurt the community, I have to say that I believe you may have your sights set on the wrong enemy of Segas success here in the Western world.
If I'm reading this right, you are blaming people who just want to access the content they paid for thats on the disk, with ruining your attempts at advertising PSP2? Its odd to blame the community for the failings of sega at tieing the localization teams hands in forcing them to use a fatally flawed content delivery system, aka codes that can be guessed by any child with enough time on their hands.
The blame here solely lies in one place, and one place only, and you said it yourself. You have been handed nothing by your bosses to work with in promoting the game. The success and failure of most games rely on how they are marketed. Here we have PSP2, having no marketing BEFORE launch of the game (when most games sell 70+% of their lifetime sales), and relying on a very weak promo delivery system that could be broken by anyone, not just malicious community members. To top it off, the game is launching on the same day as Halo Reach, a port of another SEGA title in Sonic Adventure, and ONE WEEK after ANOTHER SEGA PSP property in Valkyria Chronicles. Its clear this game was given no thought in porting to the non JP market, just like 90% of other SEGA titles (Yakuza 3 launches on the same day as FF13 is another great example of SEGA giving no actual thought on non JP releases).
Then to add insult to injury, every time we hear from SEGA on its policy of porting games that they deem not "suitable" to the non-JP market, they spout off things like localization not doing games justice, or no interest in the games outside of Japan. Or we get community members who represent SEGA blaming the community for things that are well within their parent companies control if someone actually gave a damn.
This vision code issue could have easily been rectified if SEGA had of actually let you provide some form of DLC system. Why not do what they do and release the items inside missions available for download on the site. They could have remained on the disk, but only available in the missions that could be downloaded from your site. The game clearly supports this feature (maybe not intentionally, but clearly its there). All of this would have went swimmingly if only someone higher up had allowed the budget for hosting a 2.58mb file(the PSU2DOWN.DAT) on segas website and a little forethought on the situation at hand.
I don't know. Maybe its just me. I feel over the past 10 years that I have burnt out on SEGA in some ways. Maybe they are upset that the DC died off quick outside of japan, who knows. All I will say is that I will never forget the day I was playing blue burst in the early stages of the games life, and coming across hackers in game for the first time. After posting on the forums and having the thread locked and being called a liar, I got a nice PM from I believe Clumsy telling me to Shut up and stop sensationalizing over a hacker in the game, as it just gives him fame, and to leave him alone and it will go away.
Blue Bursts player base and economy was destroyed in under a month, and in no time the game was closed down.
I don't hate the team that are stuck with some of the hardest jobs on the planet in turning the single lemon that SoJ gives them, into lemonade for all. But don't turn on your community here when your ire should be aimed elsewhere.
Anyway, its 6am, I've been up for ages, if this reads really badly, forgive me, I'm tired.... back to playing PSP2 before bed.
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