Do you notice this?
Ever since I started on psu2psp...I have noticed I have been FAR LESS annoyed. Remember, I'm a 'vanilla psu1 vet' who has played through it all, until they denied me by turning off my access. (I was ps2) Many many things are extremely LESS annoying (and thus, more fun) on psu2psp. It's like they actually had a look at what was mega-irritating and then somehow, against all odds, fixed it. Look at these examples:
Mizura
And other BUG / BUGGE types. Mizura was the main culprit back in the day. I was on a team that farmed Dual Sentinel for like...30 minutes of resetting the map trying to get one without mizura in it because they'd of added ungodly amounts of time and irritation to the run. I have seen several people ragequit when encountering swarms. You used to be able to AFK lvl techs on the damm things because they wouldn't die. They had "Disperse" where no one could hit them for a while. They resisted melee. Did they resist techs? Some people said so. Took forever to kill.
Now:
Doesn't really disperse. Dies in reasonable amount of time. Does not seem to resist attack types.
Tengohg
Resisted the hell out of melee. Took for stinkin' ever to kill if you didn't have a big gunner. Jumped around setting fires like a pyro, while wasting time.
Now:
Apparently quit resisting melee, kill-able by anyone.
Gaozoran
Resists melee and spends most of its time 'vanished' and un-hit-able, only to make everyone run across the room 500 times trying to hit it. It was at its' worst in psu1.
Now:
Seemingly vanishes less. Still very strong, but you're not going to be biting the non-existent ankles for 45 minutes.
DeRagnus:
Wasn't this thing neutral element before? I swear it was. Now doesn't it shift to fire or ice, like the Alterez switches from light to dark? Is that more or less annoying?
Certain extremely long maps
I think Dual Sentinel was guilty of this. There were some maps where they were just grueling. On and on and on trying to get to the boss. Either everybody's stronger, or the maps are shorter here. I can't prove anything, thanks to them taking the servers down so maybe someone who can still play both can run through and compare. I SWEAR rooms & areas have been deleted off some things to streamline the experience.
Hive Music:
It used to have these repetitive screeching trills, and now doesn't. Or they're toned down. Music now mildly less irritating.
For me, this really makes it more 'playable'. I can also solo well because it doesn't seem like certain areas are as designed to "Run ____ into the ground! Force teamwork on everybody, all the time, even when you've got no friends on!" like they were before. Because the maps are static (unlike in psu) you know what to expect from the area, but you're not dreading these huge stupid battles with irritating monsters. I havn't gotten to VH yet or anything, so I could easily be missing like Vanda Orga or something, but that's why I ask.
Do you find yourself LESS annoyed with stuff?
Do you notice a difference between here and AOTI?
Do you think anything/anywhere became MORE annoying instead?
Did they miss anything that's still annoying?
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