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  1. #1
    Ban blue McNuggets Save Rappies PinkyMonkey's Avatar
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    Default Any talk of balance in infinity?

    Hey folks I used the search function and waded through as many pages as I could in infinity threads looking for an answer.. but does anyone know if there is any talk of re-balancing classes/traps/mechanics in infinity as this will influence whether I pick up infinity or not. Bleh sorry for being lazy, was just wondering if anyone might know.

    cheers and thanks

  2. #2

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    The speed of sword will increase
    You will be able to cast spell while walking, with wand, but can't chain.

    And that's all I know at the moment :3

    Edit: Firearms has new Charge Shot, called Charge Shot II. It will randomly include either Charge Shot I or charge Shot II from the drops
    Last edited by infinite4ever; Oct 21, 2010 at 09:36 PM.

  3. #3

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    I heard they made Forces better... Bitches love Forces.
    Vanguard Race Guide ~ Japanese DLC In All Regions
    Announcement from SEGA: There are minor delays on ships 1~10 due to a signal failure. All other lines are running a good service.

  4. #4

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    Quote Originally Posted by Izuna View Post
    I heard they made Forces better... Bitches love Forces.
    ... and the other class even better. So it's still:

    Vanguards = God Tier
    Hunters and Rangers = Meh Tiers
    Forces = **** Tier

    Sonic Team: "Sounds just about right."

  5. #5
    [゚д゚] < ナカソネティーチャー Mike's Avatar
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    Default

    Sword and axe speed has been increased. But that's the only kind of balance we know about so far.

  6. #6

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    Quote Originally Posted by d19xx View Post
    ... and the other class even better. So it's still:

    Vanguards = God Tier
    Hunters and Rangers = Meh Tiers
    Forces = **** Tier

    Sonic Team: "Sounds just about right."
    Lemme correct that for PSPo2

    Vanguard = God-Tier
    Rangers = Top-Tier
    Hunters = Below Top-Tier
    Forces = Mid-Tier

    To be honest, if Vanguards were taken out of PSPo2, it'd be very similar to PSO episodes I&II. The problem is that Vanguards are God-Tier Hunters who are great with Range and Tech damage...

    segac took the whole "does it all" type too far
    Vanguard Race Guide ~ Japanese DLC In All Regions
    Announcement from SEGA: There are minor delays on ships 1~10 due to a signal failure. All other lines are running a good service.

  7. #7

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    Quote Originally Posted by Mike View Post
    Sword and axe speed has been increased. But that's the only kind of balance we know about so far.
    Oh thank God. I've really been wanting to use Axes and Swords but they're so damn sluggish for me to really enjoy.

  8. #8
    Yasminkov Fanboy Waki Miko Syamemaru!'s Avatar
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    Default

    I hope they do away with the whole "Tech gets stronger with higher combos" and techs doin dinky damage. Seriously. I can't even play my force without facepalming over the damage.

  9. #9

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    I think Techs would be good if the cut the cost in say, half, and made all techs build multiple chains each hit. Maybe 3 for normal techs, 3 for Ra, 2 for Gi, 4 for Nos(Not including Nosdiga), and 2 for each hit of Dam.

    ↑↑ PSO-World Chat // PSO-World Ventrilo ↓↓

  10. #10

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    Yeah, i do hope forces gets overpowered a bit.
    The riskier the greater the payout as it should be.

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