If shields are implemented as in PSP2, I'd also like to see a buckler type gear, basically a smaller shield, that can be equipped with anything (except another shield).
If shields are implemented as in PSP2, I'd also like to see a buckler type gear, basically a smaller shield, that can be equipped with anything (except another shield).
belladonna5012 on the official forums.
PS0: Katherine (HUmarl 89), FOcaseal (RAcaseal 13), Dreck (HUcaseal 57)
Offering me free stuff will not convince me to be your Internet Girlfriend.
I know this is about weapon types but... as long as Double Cannon is in the game, then I'm sold!
Norco Prins Erik RA-421
Unarmed combat and combat with every weapon type. Single two-handed big ass machine guns (one with a DBZ beam effect). All the old PSO weapon's with their signature specials and then some. NO PHOTON ARTS!! OMFG WORST IDEA FOR A PS GAME EVER!!
Androids should never be able to cast techniques, equipe force weapons, or have tp, but have traps instead and regenerate hp. CAST using techniques beats the purpose of them even being CASTs and the barrier they have in the PS world. No stupid beast or duman class. Omfg PSU is the worst thing to ever happen to PS, I hate ST with a passion because of PSU, PLEASE NO NEW CLASSES PERIOD. I know that has nothing to do with this topic, but I just have to speak my opinion.
Thanks for reminding me, as long as they take the retarded light show every weapon has in PSU then I'll agree with you, but it looks retarded in PSP2 with the stupid light rings around it. :| I don't get how they managed to single-handedly fuck up a good game, but if they fuck this game up I will destroy the world!!
Last edited by Drawers; Nov 20, 2010 at 03:21 PM.
I actually liked the big, overly complicated, and flashy weapons in PSU. i had losts of weapons i carried around just because they looked cool in that game. the thing i really hated about PSU is that all the rares did that same thing. i hope in PSO2 that most of the rares have crazy and unique abilitys like they had in PSO.
I request a dance of intellect, put on your thinking shoes!
I'd like to see the return of the Partisan class from PSO. I always found the longsword classes in PSO and PSU to be limiting. Partisans were generally fast enough to pull off a full combo in Ultimate mode.
I'd also like to see the PSU implementation of spears. They were a mainstay on might Hunter characters over the years.
I'm sorry, I have to say I really like having something I can do with my weapons other than LIGHT ATTACK! LIGHT ATTACK! HEAVY ATTACK! REPEAT!
That said, the execution of PAs in PSU was terrible, if only because they left no point to using regular attacks and instead of LIGHT ATTACK! LIGHT ATTACK! HEAVY ATTACK! REPEAT! it became DUS DAGGAS! DUS DAGGAS! DUS DAGGAS! REPEAT! I much prefer the execution of PAs in PSZ, where even if most of them aren't that great, they supplement regular attacks rather than completely replacing them. And really, that's the point: there is no need to go back to weapons not having special attacks.
belladonna5012 on the official forums.
PS0: Katherine (HUmarl 89), FOcaseal (RAcaseal 13), Dreck (HUcaseal 57)
Offering me free stuff will not convince me to be your Internet Girlfriend.
I'd also like to see partisans back. But spears were useful too.
Maybe mix partisans and swords together and make em fast enough to be useful.
Axes can be the slow ass MASSIVE DAMAGE weapons.
Bows as a force range weapon were an okay idea, but I'd rather they switch to something fast shooting. Or just ditch bows and have more cards. And cards should NOT arc. Seriously.
Also, shields should be PSZ style. Smacking things upside the head with a giant shield is fun, especially when you can lolturtle afterwards. (I loved to death running heart shields in PSZ on a HUnewearl. Linear Shake was fun)
Coming Soon!
This is one area where Phantasy Star Portable 2 saw improvement.
There was a meter, essentially a stamina meter, that your PAs would take a chunk out of whenever you used them. You could get only a few out of it before it bottomed out (approximately, it's been a while since I played the demo of it). It's a low-capacity meter that could refill pretty quickly on its own, but it refills faster if you hit with normal attacks, and even faster if you use precise timing with them.
On top of this, there was also a combo you could rack up with normal attacks that would boost the power of the next PA used on that target - but you have to build up the combo first with regular attacks. The only unfortunate implication of this was how it worked in regards to techniques, but that was really a stipulation due to the fact that techniques are still idiotically tied directly to weapons (square-button technique builds the combo, triangle-button technique depletes it and gains its bonus).
I would propose that the proper solution to the idea of how such things could work in PSO2, could be something like this:
Spoiler!
On Spears and Partisans: I still think that Spears should be in as, well, Spears, but Scythes could easily replace Partisans in that functional niche. They could also be a melee-AOE Force weapon (as in, requires MST to use, has some sort of Force-like bonus, such as bonus MST, when equipped), but also be usable by Hunters (should someone decide they want a weapon that will work well in melee, on top of boosting MST).
I could see Axes having their own niche as a two-handed, slow weapon that hits a single target. Of course, they'd have to hit pretty hard to be able to be a viable substitute for a good Saber for single-target big numbers. Perhaps the best way to think of them, on the sliding scale of speed vs. single-target damage would put Daggers and Axes at opposite ends, with Sabers somewhere in the middle.
I think that Bows are slightly redundant when there are Rifles, because they're almost identical from a functional level. Cards were a very interesting and fun weapon type in PSO, and I'd really like to see them return in that form, not the silly little fan-things from PSU. Especially since, as a ranged weapon, they had an interesting bonus to using them at melee-range (because the third attack in the combo threw three cards at once, all of which can hit the same target - effectively making it a hybrid melee/ranged weapon that could really only be used by Forces).
Last edited by Kent; Nov 21, 2010 at 05:11 AM.
ProTip: To damage your credibility, simply call any of the Phantasy Star games "massively-multiplayer."
Connect With Us