I just want to be able to play with my friends in a mission that isn't White Beast...that dragon has been killed at least 5 or 6 thousand times by me...
Something I noticed when I use to play PSU, was how late at night with my group of buddies we would all get really bored, and start falling asleep. Something is really wrong when you run S2 difficulty and the game basically just runs by itself.
My friend busted out his gamecube and we tackled BB. WOW. That shit kept me engaged. Comparing PSU to PSO is like comparing a wet hamburger dropped on the ground to a freshly made Burger King Whopper with all the toppings and a side of fries to go. also with chicken fries. And coke.
I don't know how they're gonna do it, but all I know, is that for PSO2 I want that same level of engagement. I don't want to be falling asleep at the controller, I want to actually have to pay attention and strategize with my team in order to survive. I think PSP2 was a good stepping stone and a valuable learning experience for Sega. Hopefully they will take all that they've learned and implemented and use that on PSO2.
As far as the aesthetics go...I like wearing a bath robe while I kill things...It's a sick fantasy of mine.
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