I think everyone can agree that Force-class balance has always been an issue in the Phantasy Star franchise. In PSO Version 2 on Ultimate mode, Forces tended to do poor damage due to high tech resistances. In Phantasy Star Portable 2, the mechanics of the PP system severely inhibited the potential of the class. For Phantasy Star Zero, Forces were arguably the best class due to their damage potential and reasonable TP bar size.
What kind of gameplay mechanics would you like to see for the Force class in Phantasy Star Online 2? Assuming the game uses a TP/PP bar, would you prefer a game design that emphasizes a PP pool for each weapon (like PSU) or should the character have a collective pool (like PSO/PS2)? Beyond that, what types of techniques would you like to see?
Connect With Us