PS0 may take place after the PSO era has come to an end... BUT lets not forget that Coral was supposed to be in a decaying state during the time of the Pioneer project. Coral, as a planet suitable for life, (as far as the AUW timeline goes) should have been almost, if not, inhabitable around the time Pioneer 2 landed on Ragol.
Yeah, most of the characters that caused what happened in Ep. 1&2 were dead before you even get to the surface of Ragol... But that should have some influence on a game titled "PSO2" which SoJ is calling the sequel to PSO.
Hell, the only story in PSO was in the side-quests. The side-quests made PSO epic! If you take the plot holes from Episodes 1 & 2, then mix that with Ep. 3 and the events of Ep. 4 you have a HUGE story-board to work with.
If you want me to call it like I see it, then listen up:
PSO2 can't afford to be anything other than a direct (in some way) sequel to PSO. More-so than PSU was at least...
Ragol was in its birthing stage as a civilized planet where they left off... And by civilized I mean that monsters were still an issue in places that were built by the men and women of Pioneer 1.
Lets be real for a second... The great evil, Falz, was destroyed in Ep. 1. There is no reason to bring him back via Dark Fish reskin like the reincarnation in PSU.
Now of course this game needs a final being or boss; that's how PS games work. Please for the love of all things living and deceased give us some originality. Episode 2 was all about the monstrosity that one man became if you did the back-story... That was fucking cool!
Heathcliff Flowen was certified dead... This was something that made PSO so dark and interesting.
I don't want to have the SEED even be mentioned in this game... So far they are one of the worst central enemies of any game I've played. Sure, Helga made them alright, but you got to admit that a giant, lab specimen/Caves boss injecting enemies with a sap via many stinger-like protrusions( for lack of better knowledge as to what 'exactly' they are...) to make the monsters its drones and enrage them is a far better idea than just throwing in re-skinned SEEDlings...
I'm just saying... Dark Falz is dead. I've killed IT so many times in the past 10 years to strive for some creativity...
Back on the topic of equipment... I didn't realize how far off topic I was until I looked at the topic...
S-Ranks would be very nice and would also bring back a beloved game mode. (C-mode) PSO2 could really use a weapons system reminiscent to that of Borderlands. Sure there would be the rares that would be the same for everyone but having randomized percentiles be given to a weapon that drops from a certain enemy would make hunting less grind and more find. (It rhymes...)
I'm not saying add a generator into the game that would give you "OVAR 17 BAZILLION" weapons... but a small one would be nice.
Connect With Us