Correction: Diga Launches not knocks down.
My bad.
Correction: Diga Launches not knocks down.
My bad.
^
How does that work lol..?
-Wayu
Probably like Razonde I suppose? I always thought knockback was fairly realistic since it's a huge rock flying thataway. But I suppose we shouldn't talk physics here. ^_^
Same lol.
So getting hit in the face with an exploding rock (in definition of Diga) sends you flying...up...
TOTALLY MAKES SENSE. Then again, it's fantasy. Meh.
-Wayu
Urgh, Charge Shot 1 with Twin Handguns still misses on small enemies. Charge Shot 2 for it for it then.
Maybe they'll add an explosion underneath ala Radiga? Still won't explain the rock-in-face physics problem. At least knockdown would have been explained by "crushed by falling rock" as opposed to "slammed in the face by huge rock".
That mask really looks freaky though. At least I hope it's a mask...
Think about it this way. At least functions better gameplay wise then sending them half a mile away being unable to followup attacks afterwards. I hope Diga still knocks Nano Dragons down it was one of the only ways for my force to shut them up.
First of all, incredible quality photos. Secondly, omg the graphics look freaking retarded amazing. This game is going to be stupid good, so good that it's sickening. I can't stand it anymore, I want it now! I love the hair with the v-shape ends, and the ultra big hat.
Lol, I was wondering the same thing about changing it's knockback effect. Knockdown would suffice, but I just don't understand...
Last edited by Drawers; Jan 4, 2011 at 02:08 AM.
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