One reason for what I said about less classes than PSU but still some more than PSO, was that having hybrids is not that difficult to balance, having a Hunter, a Fighgunner and a Wartecher, for example, you only need to balance the power of three fighters. Having Force, Wartecher and Guntecher, you just need to adjust the power of three techers, and same with Ranger, Guntecher and Fighgunner.
One problem that PSU had, was that there were a crapload of each roles, like for example fighters. You had Hunter (though it didn't count as being a "basic" class) then had Fortefighter, Fighgunner, Wartecher, Acrofighter, Protranser and Fighmaster, and same happened with techers, specially dividing them between support and offensive. At the end, the differences were too blurred and everything was fucked up.
With six, classes, for example, it shouldn't be that bad. If we come from the basis that each class should be as appealing and "powerful" in their respective roles, then we could put Hunter as the strongest fighter, as it's a "pure" fighter, then Fighgunner slighty weaker but balanced with HU thanks to it's guns, and then Wartecher being the weaker of the three, but powerful in TECH performance making it as offensively capable as the other three. In the same manner, Force would be the strongest techer, as powerful as TECHs as Hunter at melee, then Wartecher would be the second best techer, slighty weaker than FO but balanced by it's melee, and finally Guntecher, who would be mainly a gunner with TECH support.
Also, having less classes would allow HUGE differences between them without being umbalanced. HU could be much stronger than fG and inmensely stronger than WT, but guns in the first would make it as powerful in the general way, and WT's weakness in melee would be balanced by being the second best techers. In PSU, having 7 fighters is something, well, bassically twice as hard to balance.
I'm up with making each race/class combination having an unique trend, like for example making each race have a special abbility in each class. Newman forces could have a TP regeneration feature, while being fighters would give them an attack speed boost and being rangers would make them to naturally increase the elemental proficiency of the bullets. Combinations would lead to two improvements together, like a newman WT getting TP regeneration and speed boost. That would make it up to pure classes being really strong, while hybrids have more "specials" and thus making them appealing too. Also, that would give reasons to play any race as any class, as for example in the bonuses I described, a newman hunter would be a very fast fighter despite it's physical weakness.
On the other hand, the idea of a "Secondary class" looks nice on paper, but nobody seem to notice that that leads to many more possible "subclasses". First you have the three basic classes. If you pick as secondary class the same to "empower the basic class", that's pretty much what Forte-classes are. If you pick another class to make a "hybrid" each hybrid would have two variations: for example a "Wartecher" could be a Hunter based with Force OR a Force based with Hunter. That would add 6 more classes, having in total 9 final classes plus the three basic ones, twelve.
I don't really see this bad, in fact it adds more variations to the game, but in the end that's the same as having "independant class" hybrids. I mean, hybrids as classes can be balanced separatedly from their root classes, and that should be done too in case of using the "secondary class" system to avoid imbalances... So what would be the differences in that, except the name? Another thing would be the weapon proficiencies: you can make the pallette of a hybrid class from zero, and in the "secondary class" system if you want to avoid having all four hunter-based classes using the same Hunter weapons then you'd have to add some restrictions and modifications to each class independently to make them unique.For me that's the same as a "normal" hybrid.
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