Q: In your eyes, what do you think of the world and basic image of Phantasy Star?
RK: I think all the designers and programmers have their own thoughts, but as the designer of the world itself, I naturally had my ideas.
Take Dragon Quest, for example. I thought it was a pure, simple fantasy game, so I wanted to make something that wasn't like that. Like Star Wars, maybe... except not the whole thing, but just a few parts. As for which parts--well, with Star Wars, doesn't it feel kind of like they took Western culture and added Japanese things here and there sometimes? I mean, it's an SF movie, but Luke's outfit looks like a judo uniform, and the light sabers are used a lot like samurai swords...
In designing the Phantasy Star world, I wanted to use what I learned in Star Wars about borrowing something from a completely different universe. So that's why I thought that it'd be neat if the people in this world wore medieval clothes, even though it's an SF story and there are robots running around. That was the image I had when I made this world.
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