The biggest downfall of PSU for PC was the gross amount of hackers. Since PSO2 (as we know now) is PC only... "Uh oh..."
However, if it IS PC only they'll most likely have a hell of a hackshield.
What do you guys think?
The biggest downfall of PSU for PC was the gross amount of hackers. Since PSO2 (as we know now) is PC only... "Uh oh..."
However, if it IS PC only they'll most likely have a hell of a hackshield.
What do you guys think?
As long as the servers are global then we can probably expect Sega to step up their game regarding cheaters.
To levels not thought possible? Maybe, After all they do have there soul back. I smell a V.2 if it's outta hand.
If the same underground group of hackers come back, and we do have global servers it'll be a funny fight watching japanese developers go ape shit on them...
AYY. All you nillas days is numbered.
Did they say that the servers were global?
I was referring to that Espiokaos PSO2 video translation.
http://www.pso-world.com/forums/show...&postcount=112
Like I said "kinda" but it was vague and even though that's what people would want or expect theres people are skeptical. In other words no one is really sure.
Until April or whenever we get more information I'm sticking to that list in terms of speculation.
:\
AYY. All you nillas days is numbered.
I still find it bemusing that PSU was so vulnerable to hax to begin with. It just seems like terrible programming on their part - you never see anything to that effect in, say, every other MMO ever made.
So I can only wonder...
Actually every single other MMO has cheaters as well. The difference is that other MMOs have a zero tolerance policy and ban players.
I've played WoW for 4 years now and seen people cheating in game (super speed, teleporting, running through walls/ground). I assure you that every game has cheating to an extent.
If they want to "eliminate" cheating, they need to come down on cheaters and ban/suspend them.
Think about it this way, if PSO2 follows the usual MMO price scheme, you're looking at a cost for the game/account key and then a monthly fee on top of that. Let's say the game costs $49.99 and carries a $9.99 monthly fee. If some of these "prolific" cheaters want to cheat/hack, they will undoubtedly get banned if Sega actually monitors the game. To get back onto the servers, they would have to purchase another game and another monthly fee. That's $60 bucks every time they get banned and want to get back into the game.
Cheaters/hackers always choose the route of least resistance, that's why they cheat in the first place. So if Sega starts taking money from these guys, they're bound to jump ship and direct their efforts elsewhere.
Arkios
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