I'm having a bit of trouble synthesizing Mission Codes.
I've been experimenting it, looking up information here and there on the Japanese Wiki, and have been trying to fine-tune and create the perfect Mission Code for my needs.
I don't know if anyone else aside from me has been playing around with synthesizing Mission Codes instead of just receiving them from generous Japanese player online... (I'm not even sure if there's another thread where this is being discussed.)
Anyway, I've been reading from the Japanese Wiki, and the Phantasy Star Blog that it's possible to have up to five special effects on one mission code.
I've been synthesizing codes together to try and make one with these 5 special effects:
経験値+[Number]% ( Experience Points Rate increased by //Number// Percent )
報酬タイプP+[Number]% ( Type Points gained increased by //Number// Percent )
ドロップ率+[Number]% ( Drop Rate increased by //Number// Percent )
敵:ブースト率x[Number]倍 ( Monsters Boosted increased by //Number// times )
[Element]武器:各属性付与率[Number]% ( Likelihood of Weapons with //Element// Elemental Alignment dropping increased by //Number// Percent )
But here's where the problem lies.
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As you can see from these three pictures I've set the Base Mission I'm going to use, and you can also see what I'm referring to. The three Special Effects loaded into it. In this case, Experience Points, Drop Rate, and Type Points percentages are increased.
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Now you can see me loading the Plus Mission in the secondary slot. This time with Monsters Boosted 1.5 times Special Effect loaded. The desired result is to have all four of these special effects loaded onto one Mission Code. Because I've been using this same formula for the three other special effects prior, having successfully loaded up to three special effects onto one Mission Code without any fuss before, naturally one would assume that this synthesis wouldn't be any different whatsoever, right?
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Oh-ho-ho-ho! But how wrong I was. When I synthesized the two, one special effect was overwritten (in this case, Drop Rate of items was overwritten by Boosted Monsters), still leaving me with only three Special Effects instead of the desired four from my Synthesis.
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So I'm really not sure what I did wrong here. I tried reversing the Mission Codes with having the opposites being in the Base Mission and Plus Mission slots respectively, but the end result is EXACTLY the same. Drop Rate gets overwritten for Boosted Monsters. Seems like I can only have 3 Special Effects at a time... Even though other sources say 5 ...
So which is it? 3 or 5 at a time?
Or am I doing something wrong? I mean, I'm happy with Experience Points, Drop Rate, and Type Points increased, but it wouldn't hurt to get the most out of Infinity Missions, now would it?
Maybe I overlooked something or misread something.
Anyone else out there who's been experimenting with Mission Codes that can shed a little bit of light on this?
Thank you very much in advance.
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