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  1. #491
    Endless Possibilities Vashyron's Avatar
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    Surprisingly since nobody has pointed it out yet (I think?); 1 Slot for each weapon in the pallet = No Customizable Dual Wielding?

    Helping me believe this further is the whole custom combo thing, if even you could fit 2 weapons in there doesn't look like you can define a combo for each.
    You could say they could make combos for each combination, but that sounds horribly complex, animation and balance-wise for each possible combination compared to single weapons.

    Spoiler!

  2. #492

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    Quote Originally Posted by Vashyron View Post
    Surprisingly since nobody has pointed it out yet (I think?); 1 Slot for each weapon in the pallet = No Customizable Dual Wielding?

    Helping me believe this further is the whole custom combo thing, if even you could fit 2 weapons in there doesn't look like you can define a combo for each.
    You could say they could make combos for each combination, but that sounds horribly complex, animation and balance-wise for each possible combination compared to single weapons.

    Spoiler!
    I would be fine with that, but... Ugh, why do we only get 6 slots? In PSU it made sense to restrict it, otherwise you could have an infinite amount of PP and a weapon type with every weakness... But why in PSO2? D:

    Hopefully they add more slots or let you mix/match single handed weapons.... ;-;

  3. #493
    Endless Possibilities Vashyron's Avatar
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    Still in PSU you could change the weapons in your pallet mid battle, a bit annoying though.

    Even if they still allow that here, custom combo definition after weapon selection will make it more annoying to try to "cheat the system."

  4. #494

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    Quote Originally Posted by Vashyron View Post
    Still in PSU you could change the weapons in your pallet mid battle, a bit annoying though.

    Even if they still allow that here, custom combo definition after weapon will make it more annoying!
    Also....... I used to carry around and extra weapon type in my inventory in PSP2 cuz I couldn't fit it on the pallete... Then I accidentally sold it to the shop when dumping items after a mission run.

    Yeah, stopped carrying around extra weapons after that.

  5. #495
    Snipers, CHARGE! MAXrobo's Avatar
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    Quote Originally Posted by Vashyron View Post
    Surprisingly since nobody has pointed it out yet (I think?); 1 Slot for each weapon in the pallet = No Customizable Dual Wielding?

    Helping me believe this further is the whole custom combo thing, if even you could fit 2 weapons in there doesn't look like you can define a combo for each.
    You could say they could make combos for each combination, but that sounds horribly complex, animation and balance-wise for each possible combination compared to single weapons.

    Spoiler!
    I just noticed something on this picture
    There are numbers next to each of the pallet slots. It might mean we can just hit the corresponding number key to switch weapons. no more shuffling through menus
    I request a dance of intellect, put on your thinking shoes!

  6. #496

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    Quote Originally Posted by MAXrobo View Post
    I just noticed something on this picture
    There are numbers next to each of the pallet slots. It might mean we can just hit the corresponding number key to switch weapons. no more shuffling through menus
    i saw in one of the videos the HUmar brought up a mini menu and switched weapons really fast

  7. #497
    Endless Possibilities Vashyron's Avatar
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    Quote Originally Posted by Colaya View Post
    Also....... I used to carry around and extra weapon type in my inventory in PSP2 cuz I couldn't fit it on the pallete... Then I accidentally sold it to the shop when dumping items after a mission run.

    Yeah, stopped carrying around extra weapons after that.
    You could of "locked" them, doesn't let you drop or sell.

    Quote Originally Posted by MAXrobo View Post
    I just noticed something on this picture
    There are numbers next to each of the pallet slots. It might mean we can just hit the corresponding number key to switch weapons. no more shuffling through menus
    Well, maybe after opening the menu for them, because currently the Number keys are reserved for the items and such hotkeys you can see in the gameplay videos/pics.

  8. #498

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    Quote Originally Posted by Vashyron View Post
    You could of "locked" them, doesn't let you drop or sell.
    That's only in PSP2i.

  9. #499

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    pretty sure they implemented that in the supplemental for PSU

  10. #500

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    im very happy Dual Wielding is gone.

    Because of that we are enjoying much better weapon animations, and more fleshed out weapon classes.

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