Originally Posted by
Akaimizu
The slicer's OP status in PSU was one of the hunter-breaking things I definitely noticed. It really broke convention with what a Hunter was supposed to be, and their stats. For a class with extra HP, lots of Strength, and basically hardy characters it just seemed like they really went backwards for the game. It's not only the aspect of giving them a long ranged weapon that could eat Lasers for breakfast lunch and dinner, it gave them a *safe* ranged weapon that could do rediculous amounts of damage. Precisely the thing SEGA did not want to give to Rangers. But somehow, that rule slipped their mind with Hunter classes. Hmmmm. Really?
Never knew what went through their heads in allowing that. Given that, from conception, the rangers having a rule to try to limit damage for weapons that reach far. The real backwards thing is breaking convention from the typical mantra of hunters. It's supposed to be a risk reward thing. Simple game balance mechanics anybody making a warrior-style class should follow in any action RPG in existence.
If something makes you go in close, have a long startup and maybe vulnerability at the end, it should do more damage than something for which you can be out of range with, shoot from afar, and even ignore certain barriers guns couldn't. It just seemed wrong making Swords do way less damage than Slicers on a fighter class. So actually, the worst part of it wasn't exactly the idea of the possible imbalance to rangers. If we took the Ranger equation completely out of this point, it certainly broke the hunter weapon balance even if just considering what it does to the Hunter alone.
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