But I see what you mean Deco. Because they pretty much made the Computer market choices thread-bare, is probably why certain actual genre-creators did not make the list. I figured the ones that started the whole RPG genre, that wasn't a table-top, would've been just as important; but they were first invented to be played on computers not consoles.
Dune II did invent the RTS genre. Dune 1's late game did lead up to it, but wasn't fully realized as an RTS. Just had some initial underpinnings that could lead up to what Dune 2 became. Dune 1 was a game that switched genres as you played it. It started out as an adventure game which, over time, became a light prototype real time strategy game. Paul's powers increased as you played the game, so in game story he eventually could talk to all sorts of people's minds directly and he gained the special power of sight to see things around Dune. This was sort of the excuse to get the player to control forces with the overhead-RTS view, moving forces around with clicks of the mouse, etc. How you had direct control to order troops to move around without you having to go see them directly anymore (like you did a lot in the earlier game). So it was kind of neat to see a story that explains how this Sleeper awakened to powers for which explains how a commander could perform stuff like an RTS and view it that way. Not all origins of an entire genre have such a story behind them.
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