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  1. #1

    Default Dizas and Rentis Testing.

    Yes, I did a search but could find no solid information, and if there is a post otherwise you can delete this one mods.

    Anyway....
    So, I've been testing the two techs a LOT so far and it seems that the damage modification on them is a little strange. In fact, it seems that the damage done to your character and others goes from 100% to 84%. This is a static reduction that I tested on lots of monsters and traps. Furthermore, the reduction does not increase with more bars, it mearly stays the same but allows more hits.

    Based on my observations, they calculate this damage after the elemental % and DFP/MST reduction but I'm not sure and would appreciate any help on this matter.

    Here is a good example:
    Lets say you would take 800 damage normally:

    If you do elemental first, the normal damage is 400 with a 50% Reduction. Lets say your DFP reduces it by about 152, which takes the damage down to 248. Then we multipy this by .84 and get about 208 damage total.

    However, if done the other way (Dizas/Rentis first) this would be reduced to 672 right of the bat. Do the 50% Reduction and get 336 damage. Minus the 153 and get 184. If Dizas/Rentis is first, then the damage reduction is even greater. In this case its by 24 damage.

    I will do much more testing on this to see how it works out.

    TL/DR. My testing indicates that Dizas/Rentis 1-50 damage calculation= 84% of damage to be taken.

  2. #2

    Default

    Quote Originally Posted by Anna_Wren View Post
    Yes, I did a search but could find no solid information, and if there is a post otherwise you can delete this one mods.

    Anyway....
    So, I've been testing the two techs a LOT so far and it seems that the damage modification on them is a little strange. In fact, it seems that the damage done to your character and others goes from 100% to 84%. This is a static reduction that I tested on lots of monsters and traps. Furthermore, the reduction does not increase with more bars, it mearly stays the same but allows more hits.

    Based on my observations, they calculate this damage after the elemental % and DFP/MST reduction but I'm not sure and would appreciate any help on this matter.

    Here is a good example:
    Lets say you would take 800 damage normally:

    If you do elemental first, the normal damage is 400 with a 50% Reduction. Lets say your DFP reduces it by about 152, which takes the damage down to 248. Then we multipy this by .84 and get about 208 damage total.

    However, if done the other way (Dizas/Rentis first) this would be reduced to 672 right of the bat. Do the 50% Reduction and get 336 damage. Minus the 153 and get 184. If Dizas/Rentis is first, then the damage reduction is even greater. In this case its by 24 damage.

    I will do much more testing on this to see how it works out.

    TL/DR. My testing indicates that Dizas/Rentis 1-50 damage calculation= 84% of damage to be taken.
    Dizas works weird in the sense that its like if you had soul shield on for just 6 hits i have done testing too but some things on psu dont make sence like how someis phys. and tec. dam.....but at lv 2 its about 24% reduce for both and at lv 6 84-92%...but like i said you have to take into consideration of what shield you have and element and race.....dont think too much into it just know dizas and rentis are needed lol XD
    Check out my channel:XbikXBd
    X360/JP
    Bd 180 Beast/ グリード Beast 180
    BD 180 Cast/Elie Neuman 108
    Elie 180 Neuman/ランファン Human
    Escalus 180 Human/Aigis Cast 111

  3. #3

    Default

    Damage Reduction is static, it doesn't go up. This is easily seen if you cast Rentis and walk in front of a turret shooting Megid in Rycros. It takes 5% of your HP regardless of anything else without GAS and Rentis and the like. With Rentis on, it takes 4.2% of your HP. This is the same no matter what level your rentis is. This may be different in JP version, but certainly not 360.

  4. #4

    Default

    ill test on both servers....just to make sure....
    Check out my channel:XbikXBd
    X360/JP
    Bd 180 Beast/ グリード Beast 180
    BD 180 Cast/Elie Neuman 108
    Elie 180 Neuman/ランファン Human
    Escalus 180 Human/Aigis Cast 111

  5. #5

    Default

    So, did you test it yourself?

  6. #6
    Kagajibaris are Dezorians Omega-z's Avatar
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    Default

    From what I've seen the dmg drop-off gets better a little bit but it has a high variance in the static drop-off. Like XbikXBd said it like a mini-soul shield or barrier. Oh there's one more thing that it also does it act's like a multiple parry ability too ( without the 1 dmg point ); watch the attacks that hit's you once in a while the attack will completely not hurt you at all but a bar will be take off ,even with high attacks.

  7. #7

    Default

    Are you wearing Shijin? Cause from what I saw, if you get the rare "Null Damage" effect you still lose a bar.

  8. #8

    Default

    I've also noticed after taking 0 damage a bar goes away too.
    Gamertag - Ilikelamp7

  9. #9

    Default

    So Rentis and Dizas are a waste of 2 slots? =x

  10. #10

    Default

    Quote Originally Posted by Selphia View Post
    So Rentis and Dizas are a waste of 2 slots? =x
    no there good lol XD
    Check out my channel:XbikXBd
    X360/JP
    Bd 180 Beast/ グリード Beast 180
    BD 180 Cast/Elie Neuman 108
    Elie 180 Neuman/ランファン Human
    Escalus 180 Human/Aigis Cast 111

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