Sabers are an iconic symbol of Star Wars Phantasy Star Online. Are they not in PSO2? I've yet to see one.
Is sword the default Hunter starting weapon? My brother will not be pleased :<
Sabers are an iconic symbol of Star Wars Phantasy Star Online. Are they not in PSO2? I've yet to see one.
Is sword the default Hunter starting weapon? My brother will not be pleased :<
So far, it looks like gunslash is hybriding / replacing both saber and pistol. I personally want sabers and pistols to be included as separate weapons. Keep in mind, that this is the alpha, not the beta, and that things are extremely likely / are going to change between now and release. This is by no means the final build.
Considering there doesn't appear to be any right hand/left hand specific equipment slots for weapons, combining pistol and saber into one weapon is by far preferable to having them occupy to weapon slots ala PSO.
Personally, I'd be very surprised if they didn't have regular sabers and handguns in PSO2. It'd mean they'd have to omit or alter iconic weapons like the DB's Saber, Varista, etc.
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Oh no, then they'd actually have to create new weapons!
I understand that, but I'd rather at least have the option to carry a standard pistol. They could make them stronger than the ranged option of the gunslash, and the same could be done with the saber.
I'm well aware of the fact that it seems redundant, unneeded. I just simply stated what I would like.
EDIT: I will say this about the current incarnation of the gunslash, it doesn't seem to be as unwieldy as the ones from PSZ.
EDIT #2: Oh, I just remembered. I expect to see a saber and pistol tapped together with duct tape as a findable rare. That, in my opinion, is an almost instant buy in and of itself. Just because it'd be so gosh-darn funny.
Last edited by Enforcer MKV; Aug 19, 2011 at 11:04 AM.
It's already been stated by Sakai and co. that area, weapon, and tech availability would be limited in the early phases of alpha as they are focusing on network flow and performance. I would expect to see many aspects of the game expanded as we move into beta phases.
I find it cool that they have made the newer weapon types available now.
Last edited by uhawww; Aug 19, 2011 at 11:08 AM.
Lol, that's fine, but I'm sure there are people that would like to see some of the older weapons return... myself included. I'd be a bit upset if the Psycho Wand, Flowen's Sword, Spread Needle, or other similar weapon didn't make a comeback, though at the same time, I'd probably be MORE upset if they came back, but were radically altered. It was bad enough in PSU that weapons like the Psycho Wand didn't have their unique fold-up animations, or the Guld & Milla didn't have an HP-steal ability. I know that's nostalgia talking, but this series tends to rely heavily on it.
That said, there were several weapons originally from PSU that I liked, such as the Rattlesnake and the Degahna Cannon, so I'm sure there'll be some new stuff in PSO2 that will get my attention.
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Yes, you're right. though, it makes sense that some of the newer weapons are showcased first. It gives them more time to test and fix them. They already have a lot of data on the other weapons based off of previous games. Rifles and rods being in so early is probably due to the fact that they need to test TPS and see what needs tweaking. And swords? Well, swords are a mainstay of these kinds of games, right? (I am SO looking at you, Cloud.) Plus, they had to give hunters something that wasn't new to fall back on, right?
Am I the only one who found saber/pistol combo in PSU fucking awesome? I play FOmar so I didn't even use it; I just loved the option.
If sabers are out I'll be sad, but if they make it a rare item it'll be cool ;p
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