At the risk of sounding like a troll, this looks like the most inane, unfunny game I've ever seen. Japan's really dropping the ball lately in the whole game-making thing.
EDIT: Also, nothing pisses me off more than the inane "cutscenes" that have pervaded recent JRPGs with voiced scrolling text, pictures of static anime characters moving their lips out of sync with the dialogue, and an equally static background. Here's a tip, Japanese game developers: next time you find yourself with a low budget and a shitty, cliched anime concept (a bunch of hyper-sexualized or just plain stupid looking characters all in gonzo outfits battling for some arbitrary title like "Greatest Ninja in the World" or "Best Pirate Ever," completely stupid "humor" aside) just make a Tetris knockoff instead. Seriously, it's jst the same thing over and over again, the same exact plot with different character names and different names for the same boring turn-based battle system. It's fucking killing me!
Last edited by Split; Aug 21, 2011 at 10:45 PM.
Honestly just looks like more material for Xefi photoshops more fanservice. And LOTS of underboob/cleavage.
Looks incredibly generic too. I guess people have different ideas of cute.
Welcome to Idea factory, folks truly guilty of rehashing things (in contrast to the Tales series constantly refining or improving their game engines)
Also a company with a supposedly bad rep in japan.
Rare games are rare, though NISA might be on hard times if all they're releasing is their inhouse games and Idea Factory stuff.
Dunno but Keiji Inafune was involved with MkII (He's the former head Mega Producer)
I'm not sure if Compile Heart did work on that as opposed to the original Compile company.
You shouldn't judge a whole genre based on what one company makes (though honestly we've been getting flooded with Idea Factory games as of late, Neptunia/Cross edge/Trinity universe from NISA, and Agarest from Aksys works)
typical fanservice is never artsy but greatest neckbeard factor. That and it's Idea Factory.
Yeah don't know what I was thinking there as Thunder Force VI was published by Technosoft after looking at my PS2 box haha. Compile Heart is however a team that is made up of people from the old Compile company which gave us games like M.U.S.H.A and Alien Crush....both which are awesome shumps
If you think that's what I'm doing, then I'm saying it wrong. Don't get me wrong, I love Final Fantasy, with X being one of my favorite games of all time; I played through all 3 Xenosaga games and Lost Odyssey and thoroughly enjoyed them all, I have fond memories of Tales of Symphonia for GCN, Skies of Arcadia Legends was another one of my favorite games of all time, Dark Cloud and Rogue Galaxy, Kingdom Hearts, etc. Hell, PSO counts to some degree! JRPGs are one of my favorite subgenres when done correctly.
All the above games I mentioned were made by great companies (Square, Level 5, Overworks, etc.), have innovative plots with solid to excellent character development, and were good enough to warrant a localization team that actually gave a shit. The JRPGs we don't need are Battle Heart Mecha Okay! or Eternal Saga of Beautiful Worlds, the ones that seem to come out every week as of late with their crappy knockoff battle systems that involve no real strategy, poorly delivered stories that play out like they're all from the same mad-lib with different names in the blanks for each game, Excel spreadsheet interfaces, and ridiculous amounts of decade-plus-old gameplay design decisions.
I love JRPGs approximately 1,000 times more than anyone who even likes this game a little bit, because I want the sub-genre to escape the fiery death that these kinds of dial-a-games surely mean it's hurtling towards.
I think outside of the whole Idea factory thing, the generic jRPG won't be popping up so much as with the troubles recent FFs have been encountering, it's not such a popular genre anymore. If anything expect more generic small time wRPGs.
Though it might be due to all the copy cats after FFVII or so that the jRPG backlash started to build up. Idea factory stuff stands out the most due to how fast the general localization rate is. For every jRPG classic, there's 20 or generics.
Hyperdimension Neptune is suppose to represent console wars, and yes TC, Sega is represented in this game. There is an attack disc called Shinobi, and others relating to Sega.
There's also multiple companies that actually gave CompileHeart the permission to be represented in the game in the form of a character. Sega, NIS, Gust, and 5PB are all developers that are represented. Hyperdimension Neptune MK2 which was just released in JP will have Cave and Falcom.
Now about HN itself. It could've been a lot better, the dungeon designs are so dull, and gameplay is slow. and my biggest complaint is being stuck with 3 characters most of the game. You don't get the other Goddesses until the last dungeon appears. I love using White Heart and White Heart, I ditched Compa and IF as soon as I got them.
Hyperdimension Neptune mk2 looks much better though, I was watching it on JustinTV livestream. There's a good chance NISA will localize it in early 2012.
Last edited by Sexy_Raine; Aug 25, 2011 at 02:52 AM.
My wanted games of 2013:
Ducktales(PS3), Ys Celceta(Vita), Beyond: Two Souls(PS3), Legend of Heroes:Sen no Kiseki (PS3, JP version)
I'm sure they'll go about localizing it, NISA is if anything good about that, though I'm sure some folks will groan at effort spent towards yet another IF game.
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