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  1. #1

    Default Content Update for Sept 15th

    Go to Espio's post (it's two post down)
    Last edited by str898mustang; Sep 8, 2011 at 12:06 PM.
    Orius - M.Newman lvl180 MF20 ---- Megalodon V9.0 - M.Cast lvl180 fG20/GM20
    _______ YOmap - M.Beast lvl104 PT20 ---- ダークエンジェル F.Human lvl57 AF11________

    JP PSU
    www.psupedia.info/User:Orius

  2. #2

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    As usual balancing by making EVERYONE better but NOBODY worse. Seriously? How about buffing those enemies for once or something at least?

    It will be interesting to see the new technics.

  3. #3

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    Here are some corrections and specifics on the update:

    http://phantasystaruniverse.jp/news/...e=view&id=1468

    Mission updates
    * Passport to Subspace C-A will be updated so that you do not have to use the character download service on the PSP2 site to be eligible to receive an Exam after clearing a certain number of stages. But remember, you still can only get one Exam per character.
    * PA Trading Post will be updated with new photon arts.
    * Special Exchange 3rd will be updated with new items.

    System updates
    * The following new TECHNICs will be added:
    - Sabarta (ice)
    - Sazonde (lightning)
    - Samegid (dark)
    * The following photon art balances will be made:
    - The power of LV41+ elemental rifle bullets will be boosted.
    - The power of LV41+ elemental laser cannon bullets will be boosted.
    - The power of LV41+ elemental twin handgun bullets will be boosted.
    - The power and attribute rate of LV41+ elemental handgun bullets will be boosted.
    * Shots fired from the following ranged weapons while in first-person mode will receive boosted power and accuracy:
    - Rifles
    - Longbows
    - Laser cannons
    - Twin handguns
    - Handguns

    Item updates
    * New items will be added included Lost Breaker (sword) and Gale Bringer (axe).
    * Casino rotation.

  4. #4

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    Sa- doesn't look very impressive. It's looks like ra except as a sphere. Does it hit multiple points on its own?

    If they want to buff ranger types, they should just give them explosive rounds.

  5. #5

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    I think the Sa-techs might be a game-changer for techers actually o.o They're slow-moving, persistent AoEs, so they may not hit multiple points, but they do hit the same target multiple times. They can also hit a target while the techer is doing something else. Think of them as mini EX-traps.

    Sazonde in particular looks interesting because it launches. Imagine a Guntecher using Sazonde to juggle a pair of Magashis, then using cards to take them out while they're being bounced up and down, or an Acrotecher using Sazonde on a SEED-Vitace to keep it stunlocked so it doesn't do that annoying Jellen spin, then finishing it with Hikai.

  6. #6

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    laser needs to get twice as strong
    Last edited by Nel; Sep 8, 2011 at 09:34 PM.

  7. #7

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    Quote Originally Posted by str898mustang View Post
    cuz I like people to know about it as early as possible? I didn't know Espio was gonna post soo soon after me. Stop being so anal about it
    in that case edit OP or avoid doing it at all... reminds me of Amaury

    H, Human Male (Lv 160 US / Lv 180 JP)
    A, Cast Male (Lv 170 US / Lv 180 JP) (H 50, R 60, Fo 60, Fi 50, G 55, T 25)
    N, Beast Female (Lv 160 US/ Lv 180 JP)
    M, Newman Female (Lv 161 US / Lv 180 JP) (H 1, R 1, Fo 40, Fi 0, G 0, T 32)

  8. #8

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    On the Sa-series of TECHNICs, I feel I should point out that they will differ from how they worked in Infinity. This was pointed out last week in the official JP PSU Twitter feed (you can read about it here: http://forum.psupedia.info/viewtopic.php?f=4&t=1573). No specifics were given, but maybe another tweet will come across before this update hits to let us know how they'll work.

  9. #9
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    Default

    Quote Originally Posted by EspioKaos View Post
    On the Sa-series of TECHNICs, I feel I should point out that they will differ from how they worked in Infinity. This was pointed out last week in the official JP PSU Twitter feed (you can read about it here: http://forum.psupedia.info/viewtopic.php?f=4&t=1573). No specifics were given, but maybe another tweet will come across before this update hits to let us know how they'll work.
    Looking at the small screenshots on the official site, it looks like all the Sa-techs may be more like Samegid was in Infinity.

  10. #10

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    Don't feel like posting screenshots, so here's what you need for the new techs in text.

    Sa-Barta: 1 x Blank Disc, 30 x Rayspheres
    Sa-Zonde: 1 x Blank Disc, 30 x Zonspheres, 1 x Nos-Zonde
    Sa-Megid: 1 x Blank Disc, 30 x Megispheres, 1 x Megid, 1 x Nos-Megid

    EDIT:
    Well I'm on free course and only were able to get Sa-megid. It's a stationary orb that doesn't seem to do any damage (not even 1s popping up) only has the confuse status effect. In fact, it doesn't even have a damage modifier! You only gain exp on it is if it manages to inflict the confuse status (Confuse Lv. 2 at level 1).
    Last edited by Vent; Sep 15, 2011 at 06:03 AM.
    I don't get people. Never have. Never will.
    PSO2: Account Name: VentAileron, Character: ラフィーナ (Raffina)

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