7/10.
I'm a big fan of action games, and even moreso, I'm a big fan of dungeon-crawling loot-fests. Borderlands 2 and Diablo III coming out sometime within the next fiscal year (well, Borderlands 2 is, anyway - Diablo III is still a maybe) are very likely to be great games as well, but PSO2 still has my interest for the intial game really getting me hooked in the first place. All of the action and whatnot looks great, too.
However, there's the whole thing about reports saying you still can't cast techniques without a rod (or similar) weapon equipped, which is one of the big things that really killed PSU in the first place, especially for anyone that wanted to play a hybrid sort of character well (such as myself). Switching weapons to suit the situation is fine (i.e. swords/partisans/spears for grouped enemies or multi-segmented enemies, sabers/daggers/etc. for single targets, guns/slicers for ranged, etc.), but the entire point of having techniques is that I can use them at any time whenever the situation calls for it, without needing to switch weapons in the first place. I'm fine with the idea of weapons giving a boost to pure technique power, but the notion that they're still going with the idea that characters need a casting weapon equipped to be able to use techniques at all, only brings into question exactly how much, if anything, they've really learned since PSU.
Since it not only makes a hybrid style of gameplay for Forces just unwieldy at best, but it also completely removes the point of playing a Hunter or Ranger as a Human or Newman, since their primary benefit over an Android is their capacity for using techniques at all.
That aside, of course, the game actually looks pretty good. Except for maybe that Android hovering animation. That just looks stupid.
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