Not enough info, but my guess is "no".
Class balance is one of the most difficult things to do in a game. I want you to tell me of one game that gave you a gameplay desision, and tell me that it doesn't matter which path you chose. So, class balance is still going to be bad. But chances are, since they have more experience by now, it won't be as bad as before.2. Class Balance
If things are done right, it should be impossible to make a private server, and there will be no need to. Considering this, it's in Sega's best interest to make sure this DOESN'T happen.3. I wonder how easly it will be to make a private server of pso2, for the US version when invariably the US versions population will hack the game to the point they shut it down.
However, people become better at programming as technology gets better. Give it 5 years, and I'm sure fans will have a private server if they want one.
Why is this a worry? It's just a detail. f2p probably will be best, but that doesn't really have much impact on the game as a whole.4. Any idea if its gonna be f2p or subscription? I think overall it'd prob be best if it was f2p, due to the fact they tend to make more money in the long run and if their security is good against hacking and such, the game can have a long life.
Glad you agree that it's a great idea.5. FOCast.. ermm.. ok thats all I can say on that heh.
Oh, you said more on that. Well then, techs are generally defined as a reaction created by performing certain actions. Anyone can perform these actions, meaning anyone can be a force. There is no real lore reason for androids not being able to cast techs, besides not knowing how to (not being advanced enough).
Again worrying about details. The synth system doesn't suck because of basic details that can easily be changed. But regardless, I believe they're going back to a drop system, since PSU was pretty much the only game to do synthing anyway.6. The SYnth system.. I hope the game has drops like PSO did, but you can still synth stuff if you wish. I hated the synth system in psu because it was no fun getting a rare that was a synth board only for it to fail like every single time. The synth system IMO is partly what killed psu. It just was no fun having to craft stuff all the time with the huge fail rates they had, and if it was a melee weapon well, even if it worked most of the time the elemental percent was so low that the weapon was weaker than a high ele % B/A-rank weapon.
lolibots are uncomfirmed, and highly unlikely. PMs were replacements for mags, and mags are being reintroduced. It might be true that mags can be made similar to PMs, but it might be strange to see a little girl float behind your character.7. Will they be bringing back the lolibots? I used to love taking my PM into combat, or rather will they have the single player team system where you invite npc's to join you??
Don't worry so much on details. PSO2 is going to be its own game. Don't compare it to PSO or PSU, or any offshoots. Take it as its own game, and enjoy it for what it is.
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