Easier not better.
All bosses have patterns that are mostly easy to abuse. Reyburn and C&M are probably the somewhat exception. Since Reyburn does damage while he's walking around and his tail swipe can come out almost instantly. Although as far as Rangers are concerned, that only matters for Triple Shot Spam, Earth Bullet, Cool Style, and Mine Sneak... any maybe that Bazooka PA but... honestly... Bazookas...
Or a Ranger that tries to do OE with a Hocho.
C&M is a problem because getting the most damage out of Chaos means following him around (against short range attacks) And that means exposing the character to damage.
But the rest of the bosses? All of their patterns are really easy to abuse. Octo Diablo is even easier for Rangers because it's easier to hit the weakspot of Tentacles of the second phase with a ranged weapon, Hunter can only deal overwhelming damage to tentacles after the twin "drill" attack.
Humilias's only real threat is his Panel attack which can deal Ice. But Ice/Protect solves that. Mother Trinity has a safe spot. Her attacks have huge cooldowns and animations. The Rook Piece is just absolutely pathetic. Dark Falz's only real danger is during the 2nd "phase" of the battle when he starts swimming around the stage. But the simple fact that he generates extra targets is just him asking players to kill him faster.
I've seen bosses with even far more ridiculous patterns in other Action games. And players can get through those without reducing the damage of bosses.
RAmars are easier. That's all they are. If the player doesn't want to exert the effort that comes naturally in games that have similar gameplay, then go right ahead and use a RAmar.
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