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  1. #1

    Default Backstory to some areas in Universe

    I've pondering about this for awhile as I played PSP2. Does any of the areas like Denes Lake, the beach area (forgot the name) or Falz memorial have any backstory. It sorta sucks that you can't revisit these places at all in PSP2.
    --------------------------------------------------
    Planning to replay PSP2 and prove to myself that the chaining mechanic do not slow down the pace of the combat. =/
    Planning to replay PSU (ep1 and 2) for story and gameplay, PSZ and PSP2 offline mode Only Also I'm keeping my FC for psz up though the Network Mode is closed.

  2. #2

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    Dont think so.

    The beach area is just a beach area IIRC, Denes Lake was an interesting looking map but nobody ever really went there. If its where i think it is, i think you can see a bit of the containment thing there?


    Most of them have no real backstory though. About as much real backstory as the stages themselves...

  3. #3
    Kagajibaris are Dezorians Omega-z's Avatar
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    actually Denes Lake has a back story thru PSU Vanilla and the main Doc of AotI, the Beach is for most part a throw back of PSO day with main MB being in a Seabed lab Area (chap. 3 of AotI) and having a coast area. the last one is just for a nostalgically feel of the PSO day's using the memories of Dulk Falz( end Chap of 3 in AotI ).

  4. #4

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    Many of the areas have a shit ton of backstory, but since most people don't give a shit its mostly ignored.

    Denes Lake is the location of the Melvore explosion instigated at the hands of the Endrum Collective. Tomrain was one of the people working there that discovered A-photons as well as the first Nanotraser fields. The explosion destroyed the entire city and sank it as well. There is some speculation from PSU vanilla that the explosion itself attracted the SEED forms and alerted them that A photons still existed in the Gurhal system.

    Paracabana coast is the terminus of a linear line and a former central attraction on Parum. The Hotels there have automated defenses that keep most the beasties out but don't stop casts and humanoids or defense robots from entering the Line and hotel. As such the beach is littered with Natural life forms while the line and hotel are filled with robots. In PSU:AoI, the beach is the terminus and start of most Mother Brain missions, implying that the Linear Line from the AMF central HQ runs to the Paracabana hotel and that perhaps many AMF soldiers and officers took a lot of R&R at this beach.

    Falz Memorial is both easy and to a great degree hard to understand.
    To best sum it up as I can, the Falz memorial represents the state of a confined Dark Falz. In most PS games, Dark Falz is actually trapped in a box or sword or whatnot. Its implied that the hero themselves are opening Pandora's box and unleashing a great terror on the world. Dark Falz itself is part of the profound darkness and is the goddess twin sealed away by the Algol star system.

    Due to the nature of PS3, it can be assumed that Dark Falz can and does exist in multiple forms and areas outside of Algol. Indeed, in the original series one can safely say they kill Dark Falz every time and that there are just a LOT of them out there due to the destruction of Palma. In any event, the memorial itself if obviously from PSO. Seeing as how Red Ring Rico is somehow in PSP2I, perhaps a better person than I can say why she is there and not in Dark Falz form or whats going on. In PSO, though, the Memorial is an illusion made by Rico's mind after becoming Dark Falz host. Dark Falz has had hosts before and possession becomes a theme after PSO. Anyway, the Memorial changes when you touch the box and Dark Falz pops out and the fight begins.

    In PSU, its a memory from Dark Falz mind, much like the other PSO areas. Rycross has the ability to warp dimesional space on a huge scale and the strongest willpower interacts with the Photons to choose where the distorted space will go. In this case, after besting Dark Falz, he retreats back to Ragol memories by warping space and the Memorial is a strong memory that acts as the beginning point where you are temporarily safe. In the storyline, when looking for Lumia who is Dark Falz's current host, your character traverses all of Ragol looking for her. Since the story basically says that high willpower combined with Photons and the confinement field can warp space and time itself that you actually are on Ragol during the Distant Memory and Rare runs, as well as the Falz Memorial.

    Dark Falz and the Ancients used this fact to save themselves in Subspace actually, and you and Lumia (And Ethan and Karen for that matter) do the same to escape. The whole joining of hearts and minds on the three planets is basically to provide a greater willpower than Dark Falz to force him into a space he doesn't want to go, whereas when you fight him, he forces you to fight on his own turf.

    Ah, thats a wall of text.. Anyway, despite what most players think, there is a great deal of story to the game. it just so happens that most he heroes of the game are total idiots.
    Last edited by Anna_Wren; Dec 26, 2011 at 09:24 AM.

  5. #5
    Kagajibaris are Dezorians Omega-z's Avatar
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    Nicely done, Anna_Wren for the Win

  6. #6

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    Wow that's alot to read. I didn't remember half of the stuff abour the Melvore explosion let alone any other details. I need to finish offline storymode of episode one. Thanks for the information.
    --------------------------------------------------
    Planning to replay PSP2 and prove to myself that the chaining mechanic do not slow down the pace of the combat. =/
    Planning to replay PSU (ep1 and 2) for story and gameplay, PSZ and PSP2 offline mode Only Also I'm keeping my FC for psz up though the Network Mode is closed.

  7. #7

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    This is easily answered if you have done the story mode.
    Gamertag - Ilikelamp7

  8. #8

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    Quote Originally Posted by Anna_Wren View Post
    Many of the areas have a shit ton of backstory, but since most people don't give a shit its mostly ignored.

    Denes Lake is the location of the Melvore explosion instigated at the hands of the Endrum Collective. Tomrain was one of the people working there that discovered A-photons as well as the first Nanotraser fields. The explosion destroyed the entire city and sank it as well. There is some speculation from PSU vanilla that the explosion itself attracted the SEED forms and alerted them that A photons still existed in the Gurhal system.

    Paracabana coast is the terminus of a linear line and a former central attraction on Parum. The Hotels there have automated defenses that keep most the beasties out but don't stop casts and humanoids or defense robots from entering the Line and hotel. As such the beach is littered with Natural life forms while the line and hotel are filled with robots. In PSU:AoI, the beach is the terminus and start of most Mother Brain missions, implying that the Linear Line from the AMF central HQ runs to the Paracabana hotel and that perhaps many AMF soldiers and officers took a lot of R&R at this beach.

    Falz Memorial is both easy and to a great degree hard to understand.
    To best sum it up as I can, the Falz memorial represents the state of a confined Dark Falz. In most PS games, Dark Falz is actually trapped in a box or sword or whatnot. Its implied that the hero themselves are opening Pandora's box and unleashing a great terror on the world. Dark Falz itself is part of the profound darkness and is the goddess twin sealed away by the Algol star system.

    Due to the nature of PS3, it can be assumed that Dark Falz can and does exist in multiple forms and areas outside of Algol. Indeed, in the original series one can safely say they kill Dark Falz every time and that there are just a LOT of them out there due to the destruction of Palma. In any event, the memorial itself if obviously from PSO. Seeing as how Red Ring Rico is somehow in PSP2I, perhaps a better person than I can say why she is there and not in Dark Falz form or whats going on. In PSO, though, the Memorial is an illusion made by Rico's mind after becoming Dark Falz host. Dark Falz has had hosts before and possession becomes a theme after PSO. Anyway, the Memorial changes when you touch the box and Dark Falz pops out and the fight begins.

    In PSU, its a memory from Dark Falz mind, much like the other PSO areas. Rycross has the ability to warp dimesional space on a huge scale and the strongest willpower interacts with the Photons to choose where the distorted space will go. In this case, after besting Dark Falz, he retreats back to Ragol memories by warping space and the Memorial is a strong memory that acts as the beginning point where you are temporarily safe. In the storyline, when looking for Lumia who is Dark Falz's current host, your character traverses all of Ragol looking for her. Since the story basically says that high willpower combined with Photons and the confinement field can warp space and time itself that you actually are on Ragol during the Distant Memory and Rare runs, as well as the Falz Memorial.

    Dark Falz and the Ancients used this fact to save themselves in Subspace actually, and you and Lumia (And Ethan and Karen for that matter) do the same to escape. The whole joining of hearts and minds on the three planets is basically to provide a greater willpower than Dark Falz to force him into a space he doesn't want to go, whereas when you fight him, he forces you to fight on his own turf.

    Ah, thats a wall of text.. Anyway, despite what most players think, there is a great deal of story to the game. it just so happens that most he heroes of the game are total idiots.

    well damn. I stand quite corrected.

  9. #9

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    Quote Originally Posted by Ilikelamp7 View Post
    This is easily answered if you have done the story mode.
    This is not easily answered if you don't have access to the story mode. Nice S&S post.
    Quote Originally Posted by loukaras View Post
    PSO-World is a game?

  10. #10
    ・ω・ ニャー TenebriS's Avatar
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    Quote Originally Posted by SStrikerR View Post
    This is not easily answered if you don't have access to the story mode. Nice S&S post.
    Most of the lobbies "stories" get explained in offline story mode , only a few in the online story mode.
    So if you don't have access to story mode, it means you don't have PSU at all? o:

    If so you maybe should get it, so you get some background information about a few things. Up to you.

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