Okay it's time for me to suggest a few things as well. Thanks to the translators who are willing to sacrifice their free time for this.
- Camera In My Room's Balcony:
When at the balcony of your room, your camera will not go outside the balcony. In other words, there is an invisible wall in mid-air that blocks your camera. It feels very unnatural not to mention a nuisance when you're trying to get a good view of the balcony. However, maybe the 3D models outside the balcony just aren't there, so you are not supposed to be able to see the outside of the balcony.- Sheathing/Unsheathing:
I know someone here and probably many others have suggested to add manual sheathing/unsheathing of your weapon. I agree with this, but I also want to add the following. At the moment, there is really no advantage whatsoever to have your weapon unsheathed. The unsheathing animation is practically non-existent. There should be an animation and a delay when unsheathing your weapon, so the player should not unsheathe her weapon without thinking. This animation however, should not force your character to stand still, just like the sheathing animation.
If the above would be implemented, one also has to consider removing the effect of some enemies' attacks that forces the player to sheath her weapon (Rockbear grab, red blob tentacle grab, knock back attacks?).- Character Voice Use:
The game feels a bit silent. The only thing you seem to ever hear during battle is the background music and the various effect sounds. The chance that your and other characters roar should be increased if you ask me.- Unique Boss Backgroundmusic:
It seems bosses of a certain area just use the regular score of that area. I bet this will be changed in retail, but just for completeness, I will mention it here.
Connect With Us