Originally Posted by
Cranberry
My biggest complaint is they've changed so much of how things work. Things like releasing the lock on things that aren't supposed to be comboing, increasing the technique boosts by drastic amounts, changing how many materials characters are able to use, changing the statistics of many items, or adding entirely new ones in that are quite overpowered. I feel that this has gone too far, and it really has changed the very way the game is played. I feel that is quite a difference to the core gameplay, simply what you do with these core options / character roles has expanded, but has not encroached on others.
To go with my rom hack example, it would sort of be like adding a machine gun into Mario Brothers that lets you blow away anything in front of you. Such a thing changes the very way the game plays.
While I know that online games get updates and such, I feel the private server has gone too far.
The difference with Gamecube and custom quests is that it's adding new content without changing the very core of the game. (I wasn't in favor of the custom quests that handed out things like Red ring and level 30 techs and stuff like that). But I don't feel new content such as new quests (that don't hand you the games rarest items on a silver platter) breaks tradition or signifies a drastic change.
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