I happenned to go to a friend's house. Who was a big fanboy of my characters on how I designed them, I introduced much about my lastest idea of self-potraying my character and shown it to him in the benchmark. Thing he made a huge annotation of a grave mistake I forgot to do because I was hyped about the CC demo. That is that I never tend to make my character use an anime-ish style face in my render. Normally my characters are left for their "Anime moe" looks in the fanarts, and let a more realistic proportioned face in the game render.
Example with my PSU Character:
Now the dilemma comes that in terms of taste. If you guys prefer I use the Anime based face since it exploit my "moe" ingame. Killing off this sort of realistic looks in the game render or go back to the previous idea, make the render under a more realistic based template than a cartoonish.
This is how I first presented myself under the Anime mesh:
This is how it will look if I do the changes to make the face look more realistic and less anime like:
Personally I like both ideas about returning to the old version or go with something more anime rendered. But I wanna see if people like more my new designing idea or go back to the basic to all the people that always loved that I made my characters with the most realistic aspects possible.
One last note, this desition only affects how the character will look in the gameplay render. This will not affect changes on how she will look on the fanarts that has been posted until now.
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