The official blog was updated today with some more info about the beta starting tomorrow. A huge list of what is actually going on in the closed beta was posted and is more or less as follows:
Arks Cash
- All Arks Cash (AC) items are set at 10 AC for the closed beta
- Each tester will recieve 1000 AC to use.
- You can't purchase more AC during the testing period
- The items in the store and scratches (gatcha) will be limited during the beta and will change for the official launch
FUN
- FUN can be gained by logging in, using AC, using certain aspects of the game (Good Job!), and as a reward for being in the top three for the weeks ranking
- FUN can be used in a FUN scratch
- The contents of the FUN scratch will change for the official launch
Races
- Human, casts, and newmen will be available, just like the official launch
Character Creation
- Only a limited amount of costume items will be available in the closed beta
- Players will only have one character to begin with.
- New character slots can be purchased with AC
- New costumes, accessories, and character voices
- The "Cat Ears" accessory will now match your hair color
- Characters can be saved and loaded as files on your computer
- New facial variations for male and female characters
- The Beauty Shop will allow you to change your character in game
- You can now get parts and clothing in game (you couldn't do this in the alphas.)
- Parts and clothing can be equipped from the equipment menu
Classes
- The max level for the closed beta is 20
- Classes can be changed at the class counter
- Raising a character to level 10 in any class will mean that account will recieve a "Weapon Hologram" room decoration in the open beta
Skill Trees
- Skill trees for all classes have been completely changed
- New skill trees can be added by spending AC allowing you to take you character in a different direction
Play Records
- Titles are now available from the title counter
- Item collections and player records are visible from a visi-phone
Player Related Battle
- Partisans, launchers, and talis weapons are now usable
- On death, you can choose to return to the camp ship or use a scape doll if you have one
- You can now switch between different subpalletes like you could with your main pallete
Enemy Related Battle
- Several new enemies including the new boss Dark Ragne
- Boxes appear after defeating bosses instead of bosses dropping items
- Destroying parts of boss enemies increases the number of boss boxes
- Boost enemies will appear
- Starting enemies are weaker because they were found to be too strong
- Some enemies have been tweaked graphically to better fit the PSO2 world
- Some dragon-type enemies now have voices
Mags
- By rasing any class level to 10 and completing a specific client order allows you to obtain a mag license. This lets you own and use a mag
- Mags evolve in to their second stage at level 50
- Mag levels are capped at 99 in the closed beta
Lobby
- New lobbies have been implemented in the closed beta
Quests
- 2 new quest types: Story and Emergency
- You can invite NPCs and friend characters from the new Partner Terminal in the camp ship
- It is now easier to join other parties in an MPA than it was in the second alpha
- You can see more information about quests at the quest counter, including 7 days worth of data on drops, special effects, and enemies
- The Medical Center will sell temporary (1 mission) stat boosting drinks
- Certain missions now feature smaller maps than before
Interupt Events
- There are new and different types of Emergency Trials
- A bug where enemies spawned indefinetly has been fixed
PSE
- New PSE variations exist
- The various PSEs have been renamed
- An "omen" system has been added to predict PSEs
- PSE effects, chances, and PSE bursts have been rebalanced
Story
- The prolouge and first chapter of the story will be available
- Starting a new game starts a tutorial story quest
- The matter board will be available
- Story events can happen anywhere
Client Orders
- The client order system will be available.
- Rewards for completing client orders include things like items, exp, and expansions to your palletes
- Accessed by completing parts of the matter board
User Interface
- The main menu has been made easier to navigate
- PAs now say what weapon they are used for on the first line of the item description
- Disks for PAs and techs already learned will appear greyed out in your inventory and storage
- Units can now be customized while equipped
- Chat shortcuts will now show the first line of their settings when displayed with the quick menu
- An icon in the middle of the main pallete will show what mode weapons like gunslashes are in
- The "message recieved" icon was made larger
- A tab for system messages has been added to the message system
- A message will appear in the chat box when after a screenshot has been taken to assure you it actually happened
Controls
- More compatible game pads
- You can now switch between normal and direct chat with the scroll-lock key
- Holding control and pressing a number key will let you use your sub-pallete while in direct chat mode
- Camera speed can be changed in the options menu
- Sped up the switch to character front function
- Added the option to change zoom setting for the mouse wheel
- Removed auto-run as a default for game pads
- Added a "switch targets" option for game pads
- No more virtual full screen
- Increased the number of player models that can be displayed on-screen to 160
- Added several formats for screenshots
- Added the option to not use auto-words or show auto-words in the log
Communication
- Arcs Cards
- Ability to create teams added
- Can send "Good Jobs" to players with comments
- Symbol Art system
- Whispering added
- Friend Partners, the ability to take friend's characters on missions
- Item trading is now possible for those who spend purchase a Premium Set with AC
- Items that you equip are bound to your character and can not be traded or sold in player stores
- The ability to immitate another player's lobby actions has been added
- New emoticons have been added
- Added new rule variations for auto-words
- New lobby animations
- When word bubble combine, they now use the last person's word bubble
- A party history function has been added to let you see who you played with before
- You can now recieve notifications when specific friends log on
My Shop
- Must rent the ability to open a shop with AC
- You don't need a room to open a shop
- The lowest price you can set on an item is 1000 meseta
- You can search by special ability when searching player shops
My Room
- My Rooms need to be rented with AC
- 3 Day room tickets are available in the FUN scratch
- Player rooms now have locks where groups of players can be prevented from entering
- New Scenery Passes allow you to change the view from your appartment
- Weapon Hologram items allow you to display a weapon you have as a decoration in your room
- A juke box room decoration will allow you to change the background music in your room
- Some decorations now have special actions when you use them
- You can now place small decorations on tables or desks
- The Shop Counter decoration allow players to access the shop of the owner of the room it is placed in
Item Lab
- The option to use an item to reduce the failure penalty when grinding items has been added
- An item to change the element of a weapon to whatever you'd like when strengthening elements has been added
- An item to add an additional special effect has been when moving special effects has been added
Tekkers
- Weapons that drop during a mission have a chance to show up as "SPECIAL WEAPON"s
- Tekking these weapons allows you to pick the element and a special effect for it. An additional special effect will also be added to the weapon at random
Rankings
- Only a portion of the ranking system will be available in the closed beta
- Players are ranked against other members of the ship they play on
- Two rating types exist: "Interupt Ranking" and "Weekly Ranking"
- Interupt Rankings are rankings announced randomly several times a day. In the beta, these will be who can defeat the most of a certain enemy in an hour.
- Weekly Rankings include things like number of room visits and numberof rare containers destroyed
- The top three players in any ranking recieve FUN as a reward
Specs
- The game has been optimized to run better on PCs that meet PSO2's minimum specs
Balance
- The balance in the closed beta represents what will likely be the balance for the launch version of PSO2 but this is subject to change
Character Data
- Character data from the closed beta will not be carried over in to any upcoming version.
Spoiler!
But before I get to that monster of a list, here's some information that was in the blog. Some of it has been talked about before but since I know people tend to not really read things have short memories when they do, I'll just list them again.
- There will only be 5 ships (servers) in the closed beta. Ships 6 - 10 will also show up but these ships are not online so you won't be able to log in to them.
- A "premium set" will be available in 30 day periods. This includes the use of your room, the ability to open a shop, expanded storage, and the ability to trade.
- Buying items via a player owned shop is free (as in you don't need to buy access to it)
- Players who purchase the premium set can join a block especially for those members and get bonus FUN from activites that provide it (kinda sounds like PSU)
- The game has bee tuned so you don't gain levels as quickly as you did in the second alpha.
- A menu option has been added for cash shop and FUN related purchases.
- Scratch terminals have also been placed around the lobby
- Since the AC cost of cash shop items has been set to 10 AC, the amount of AC given to testers has been reduced from 10,000 to 1000.
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