So far, fun! The maps feel a little less open, but then again, when the multiparty maps open again that may change.
I've been soloing this time mainly(I started CBT up late, I forgot since there's a lot going on ATM)... and it still rocks! I find myself wishing my Japanese was much better so I could understand the Matter Board first-hand better- but hey, there's some great guides for that anyhow.
Speaking of the Matter Board: I checked out the objectives for it already in said guides. I am hoping they remove the arbitrary drop stuff, but keep the dynamics of maybe having to complete a certain code in a certain mission and talking to people. Grinding for a drop doesn't feel that dynamic really. I love doing so for getting better weapons for my character, but it feels like the Matter Board to me should be more about doing client orders, or talking to people, or doing codes and whatnot to GET said items from the matter board. I'm thinking stuff like FFX and heck, even earlier in PSO- some weapons you can get as a reward for quests. Do that with the Matter Board! Perhaps it's already there, but even if it is, the grindy weapon drops slightly annoy me.
HOWEVER- the Matter Board has grown on me. I like how you can pick objectives, etc.
At any rate, PSO2 is still holding that awesome flavor, and I wish I had as much time as I did when Alpha was up to play the beta. It combines the best elements from PSU, PSO, and PSP2i.
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